Python Maze Game Tutorial Part 4

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#Python #Tutorial #Beginner
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You could totally make a Zelda type game with this!

colwarsstudiobrickfilmandm
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Thank you very much for this video, it helps me a lot

Sofia-tgwr
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Yesterday I was creating a simple falling cube an let it stop on a platform. So it could fall off again if it reached the edges... If I only knew this wall checker ;) good stuff! learning by the vid.

was even a little flattered when you said in the vid before that this is intermediate :)

stevejohara
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If you're still going through walls after following this tutorial, make sure walls.append((screen_x, screen_y)) isn't missing or is in the same place.

childishbeat
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I dont know why but I am still able to go through the walls. Thanks in advance

abhavjain
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Coded up all the maze code - just wondering if there is a way to have the arrow keys hold down to move multiple grid squares not just one square per key press?
Thanks for the great tuts!

freeelectron
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Could you write what stamp() method do in Turtle? I commented in out and in the game, nothing changes.

eccololo
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why did we make the wall into a tuple? i mean what was the advantage of using the tuple?

sudarshandas
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I'm making a game based off of this tutorial and a lot of the key elements are the same, however, what I did with it is made it into a tower-falling game, where the player makes their way down a tower to an 'exit', but I have a problem.

The problem is when I substitute the move down function for gravity, and put player.gravity into the 'while True' loop, the player falls way too fast to control in the fall. Is there a way to slow this down? I've tried a bunch of stuff, but get errors, or it ends up not working at all.

TheLedgerson
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Hi my player starts moving through walls again whenever i try to change the number 24 when creating the maze. Could you please help me?

warzogowarzo
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hi is there any way to make it not go fast if you hold the key?

pxdav
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Are there any other way to stop player from going
through walls

ahmedarshad
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What if you want to add walls while you're playing, like for a Sim city type game. For example:

def build(self):
hpen.goto(self.xcor(), self.ycor())
hpen.stamp()
homes.append((self.xcor, self.ycor))
print (homes)

That's what I did, and I have homes as a list just like walls, but when it prints homes I don't get the x and y coordinate. Can anyone help me solve this one?

startek
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Hello Christian, I am wondered after seeing your this tutorial thanks for such great work and explanations but some error is occurring I would be thankful to you if you will solve this
wn. update()
After running program only in this line the error is occurred so can you give any other option, because after removing this line the window is not working pls help me!!

ayushisaxena
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Hi i did all the code right but the blue cube won't move. it works in the 3rd tutorial.

carinag
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no se mueve mi cuadro al ejecutarlo en visual studio code

diegocortes
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I tried adding a warning sound using winsound whenever player hits a wall (Player class- at the if/else statement of every class method of movement) and it worked but it lags the game. So I comment it out but it still makes some kind of sound when I hit the walls and lags. Did someone had the same issue? Please share if you have an explanation/solution and forgive my poor english xD

matiasiudica
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sooo anyone crashes while i try to move the turtle

stefnechi
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please, give the link to your code source

xyxhzge
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I've been wondering, how would I use turtle.goto(x, y) without breaking the wall system, because whenever I try to do this, it completely breaks the walls and I can go through them so i'd like to know how I can avoid this

I need this as im using these tutorials to help me with a 2d rpg game instead of a maze game, thank you!

borntolol
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