Level Design in Unity | Low Poly Modular Dungeon | Part 3 | UV Unwrap & Applying Materials

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Learn how to create low poly modular dungeon levels using Blender and Unity. This video covers the texture and materials process. I'll explain the UV unwrapping process and benefits of using a centralized texture atlas in Blender. I'll also show how to apply these materials in Unity. This is a multi-part video series as there are many steps to go through to complete the different parts of the modular dungeon. The workflow is based on the lessons I've learned from developing my indie game - What The Hex.

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Would you like to see other examples of texture atlas with flat colours? Let me know what other topics that interests you. Also, get my FREE asset list template here :

PixelMystique
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Great job, thanks for the effort of organizing this series.

outtoplay
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Great tutorial. I'm having this issue... I have everything well unwraped with SmartUV and everything is Ok in blender. In Unity I've done all your steps and I can't see the "Plane" only the squares, but if I rotate the floortile I can see the bottom not the top... I don't know if you can understand what I'm saying. I'm using Unity 2019.3.11f1 is this an issue?...

zackwild