Armatures - Blender 2.80 Fundamentals

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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

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02:19 Add another bone not parented to the previous bone
02:38 Parenting bone
07:43 How to make the bones move the character
07:57 In action

redkey
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For the first time I actually spent hours just to learn the basic of Blender. I never really got into it because I found it hard, but now I actually understand the basic of it and are willing to proceed further. Love it so far

JackTheSt_Ripper
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"Severe the parent-child relationship completely" So sad.

theCreativeSav
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Thank you so much for providing a brilliant tutorial that has allowed me to help my 12 year old son, who wants to move on to computer based animation, from camera based animation. So many Blender YouTubers get carried away with proving how much they know... it was a breath of fresh air to watch yours (many times!). We are now able to work out the principles and have managed to create several animated slugs! Thanks again.

steamhead
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All these Fundamentals videos make Blender so easy to learn!

DavidBoura
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There is a stupid mistake that I was making, and that is because he showed something else, and said something else.
I was parenting the bones to the mesh.
You have to parent the mesh to the bones.
I believe that it is selected in the wrong order.
I really hope that this is the case for everybody here, as it is really frustrating

underratedMovieClips
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There were so many times while following this tutorial where nothing was working for me like you were showing, only for me to realize I was in Object when I should have been in Edit or something.
I'm a smart person, I swear.

j-yoshi_justcallmej
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This is a fantastic starting point! Thank you so much!! I feel like I learned a lot and I can't wait to watch more videos and learn more! Thank you for making these tutorials and sharing all your knowledge with the rest of the world!

Hilzoti-白狼龙
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for anyone not getting the armature to affect the mesh (because it isn't mentioned in the video) you have to select the mesh and then the armature in object mode after that

MarioMario
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Seems super simple, I could figure everything out - Everything was explained super well - just the part with the bones to the mesh wasnt clear, but I may find it out on my own or need to watch some other videos how to do that

MrPetschko
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thank you for helping me create my second nightmare

untitled
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7:52 Object mode: Select mesh first, select bones, ctrl+P automatic weights. This message is for me because i keep forgetting and coming back here.

BobTheBuilder
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Thank you for access to the download - works great

db
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Great video, only part that wasn't fully explained was the bit about bone size vs scaling the bone - can anyone tell me what the difference is?

sarkisartist
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He should be honored for not deleting the default cube

QHuy
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Some people think that these videos will teach you everything about Blender but it's not the case, those videos are to ease you into using Blender if you want more either read the documentation which is the best resource, or watch some lengthy subject focused tutorials.
And remember if you are stuck the community always can help either here or Blender forums like : blenderartists.org

lefrog
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Author forgot to Group the eyes to the face, they are fixed in space and when the head was angled around the eyes weren't affixed to the skin as a unit!

swtpeteswtpete
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2:01 you are not try to rig you are blender you rig that character ^^ . ez . Blender Just the best.

abdelkarimkeraressi
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This doesn't work in Blender 2.83 - there is no option to connect the bones, and when entering pose mode the mesh does not move.

quierodesign
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Gotta love that information density! Great video :D

sabitastisch