Spawn Actors Relative to Player - Unreal Engine Quick Tutorial

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Want to spawn an enemy relative to your player? This video should get you started.
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thank you so much, keep up the good work!!

pedroantunes
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Thank you! I had a spawn behind the player but the view pitch was screwing it up by spawning it higher/lower behind them, I knew I had to isolate the yaw but I didn't know what to do with it afterwards, it's working like a charm now.

edwardpm
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Really helped me when I spent hours trying to do it on my own. Thank you.

kubixis
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Thanks so much for this! Was having a tough time keeping the object in front of the character.

VConquest
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Thanks for putting in the work.
This might be the solution to an issue I’ve been experiencing, will definitely try it out this weekend. (Edit) This worked brilliantly, thanks.

BEEZ
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Nice tutorial. Thank you. God bless.

BeamFreqGames
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You can have a player pawn or what ever actor you want to have it spawned next to and use a sprite used as a placeholder and then you can give it a blueprint interface, lets say BPI_SpawnNearby with a function which gets the world location of the placeholder sprite and maybe an arrow component to get the rotation right. Then just get the player pawn and call that interface function and then call spawn actor using that transform.

__-tzxx
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this would be soooo much better (for beginners) if you actually did the video in order of process instead of jumping around almost aimlessly

RitesOfTheSource