Encapsulation in Object Oriented Programming in Hindi | #6

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Encapsulation is a principle in object-oriented programming (OOP) that refers to the bundling of data and behavior within a single unit, called an object. Encapsulation is a mechanism for protecting the internal state and behavior of an object from external access and modification, and it is an important aspect of OOP that promotes modularity, reuse, and separation of concerns.

In OOP, encapsulation is implemented through the use of classes and objects. A class is a blueprint or template that defines the data and behavior of a type of object, and an object is a concrete instance of a class. A class specifies the data fields (also known as instance variables or attributes) and the methods (also known as functions or behaviors) that define the state and behavior of an object. The data fields and methods of a class are referred to as the members of the class.

Encapsulation allows objects to hide their internal implementation details and expose only the necessary information and behavior to the outside world. This enables objects to protect their internal state and behavior from external interference and modification, and it allows them to change their implementation without affecting the rest of the system. Encapsulation also promotes modularity and reuse, as it allows objects to be designed and implemented independently and to be used in different contexts and situations.

Encapsulation is an important concept in OOP, as it enables objects to maintain their integrity and autonomy, and it promotes the modular and reusable design of object-oriented systems. It is a fundamental aspect of OOP that is used to implement abstraction, modularity, and information hiding in object-oriented systems.

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