Riot, FIX RENGAR! This is ridiculous...

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My take is that these are quality of life choices that Riot made to lower frustration in players - we're really bad at judging specifics so they give players a little bit extra range, or time, than what is indicated on screen - unless the player is actively pressing a key to check their range, at which point it needs to be precise. Like how in platformers you can jump even after starting to walk off a ledge

TheRealErurainon
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It's inteded to have 0.25s after leaving a brush to still be able to jump

ardartrin
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Read rengar's passive. It's intended for him to have 0.25 seconds of his passive after leaving bushes

victorvolf
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They did say that most champs in the LoL pool are "disposable" in a leak. So ... expect more of these kinds of stuff, i guess.

chomosuque
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The red circle is fixed in ground, but the blue circle is floating, and what makes this "visual bug" happens is the camera angle

lusk
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Riot pls fix Divine Sunderer.
- The heal is calculated based off the max hp of the opponent and not actually the damage dealt, so armor doesn't reduce the heal like it does against aatrox passive.
- The heal of Divine Sunderer comes in before grevious wound of bramble is applied unlike other effects like lifesteal. This is also true for Grasp heal, the heals come in at full strength before bramble applies grevious wond.

Smite_Sion
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Every enhanced autoattack in LoL has extra range; its the same with grasps, darius w, jax w, etc

tiriviento
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its not just rengar, the indicators are mostly broken and arent even the true range. Its ridiculous, its like a suggestion "You COULD attack this far, but WILL you?"

elementkingaming
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People won't get surprised by the jump range since no one knows the range of his jump

ShiNoNaiHasu
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there’s also a gap in which models will merge w brush and not be in the invisibility zone. granted it’s not .25 seconds worth but w smart play, counter building, map awareness, and wards, rengar is usually nowhere near big enough of an issue to need this kind of change, especially seeing as the indicator isn’t even really a bug.

hahayes
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The indicator with lethal tempo on jinx is also sometimes a little weird

rogerz
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I think one circle is showing edge to edge in factor the other is center to center.

dereko
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Wat? I mean it would make my life harder as a adc main but yeah fix rengar pls this is atrocious.

Stachelbeeerchen
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I like to play rengar and i hate the rework. Now he's just too easy and not as rewarding for me. (Guys, it's just my opinion)

_GaroTL
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(Just some theories, I have no idea if this is correct)
So first about the range indicator, I think it was meant to be shown shorter than his actual range since the range for Rengar being able to leap on his target is measured off the center of Rengar and his opponent and that's why the range is shown shorter to match the hitboxes better, basically making it look more natural.
(I am not sure about the measurement)

About the intended 0.25 seconds upon leaving a brush still being able to leap on your target was made so Rengar has more jump range but letting your opponents still being able to react to it.
Otherwise his jump range is too short and building movement speed on him wouldn't make a lot of sense anymore. (Movement speed for dynamic jump ranges*) ofc Ms is important! ;)
Removing this feature and increasing his range to a fixed number would make him stronger since it'd be harder to react to his jump then. (Since you can see him upon jump start up)

hatsunishimura
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The worst part is, in WildRift Rengar doesn't have those issues. Why haven't they done that yet in Summoner's Rift as well.

abel_
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Its intended he has an 0.5 sec after exiting brush to jump

karimmohamed
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Hey Poro. I’ve been dealing with school so sorry I haven’t been able to join live streams and commentB

caitlynsult
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Fun fact as well on how broken league is... Most stats have a 3+ digit decimal Ex. 2.398 and every one of them is rounded up to the nearest whole number for the next calculation so the previous number would be 3.00 for calculating but the actual is 2.398

If you want proof of this take a champs base hp lvl 1 add their hp growth rate to it for their hp at lvl 2 but then go look in game to see the true number

Why are these not whole numbers to make things simple???

exiledtobronze
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I just thought it was cause of the up down view

artinrohani
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