Dragons & Robots - Adding Life to Giant Creatures | GDC 2024

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Using some of our latest and greatest engine features, we will demo how to fully rig and animate giant creatures without leaving the editor.
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There is an extreme hunger for a proper animation and control rig course. Epic, please give enough time and resources to knowledgable specialists to talk more about all of these features. We need it.

AlexiosLair
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You just sped up workflow by so much for current and future projects. Amazing.

Tsukasaelk
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Unreal is godsent. The animation workflow is so much fun and easier. Thank you unreal!!!!

HighlightRiel
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This is one of the many reasons I like ue. You guys give so many detailed presentations.
Thank you epic!
.. grateful ue developer

perfectionist
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The modular rig is a great idea, however I think you should team up with Lincoln Margison and make a procedural animation generator based on it. sort of, in my opinion it would be a logical progression of the idea.

someone_who_looks_like_me
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For the question at the start: I am here for both dragons and robots :)
Couldn't have a better video on what I need for my project.

FrostedMike
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Where Can I download Chinese "Long" Model

zijun
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You made a jaded developer go "WOW". 😅

Awesome job, Epic Games.

FPhantom
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22:18 Adjusting keyframe values like this or with autokey currently eats up RAM for me for some bizarre reason. Had the engine crash a few times because of this, anyone else encounter this?

DessertMonkey
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Really good tool and great showcase for it.

l_t_m_f
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Following along with a skeletal mesh and on the first step, the root was placed outside of the skeletal mesh...

DesignsbyElement
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really hope the new gizmo with respect snapping settings in a future update

DaDarkDragon
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can we get a flood by polygroup? tough to rig mechs that were kitbashed together when the flood options get cutoff by uvseams/hardnormals

ryanisanart
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What about face rigging of humanoid characters?
Do the skeletales need to have a proper rig when being imported into the module editor? Or can I just import any eg A pose avatar into UE as a skeletal mesh and then do the module editor magic? :)

blockschmidt
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with all this tech behind epic could make an auto rigger like the one mixamo has right?
something that auto skins and rigs to the default manequin for example?

juanmilanese
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after some time spent in unity, I can not wait to get back at unreal especially seeing this

alirezashahali
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Is there a way to convert/bake a modular to a normal control rig? I'd like to do some rig/model specific edits without having to rely on making a whole bunch of modules that clutter up the window.

DaDarkDragon
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Will you guys be releasing the 'Marsh' character so we can also practice? Would be extremely helpful

warzonemoments
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I'm curious if this can be hooked up to Maya easily?

mmmuck
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very cool, kinda wish he had atlast 2 hours of "in air" so we could make more deeper dives on everything :P

Drakuba