FLiP_ Station: Vault

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In a room furnished with the interior of an authentic former bank vault, the visitors are confronted with the question of how much value attaches to an object. They split up into small groups to explore the safe deposit boxes in the context of a card game. In the game, they are asked to determine the value of different items, taking into account price, utility value and emotional significance. It quickly becomes clear that price is not the same as value and that different values may be attached to an object.
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