Unity C# Optimization with asynchronous programming (Async/Await)

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Async/Await can help you optimize your game and keep the frame per second up even while doing some heavy task. Giving your players less waiting time!

If you have any questions, please leave it in the comment and I'll make sure to try and answer.

00:00 - Intro
00:17 - Example
00:27 - Synchronous programming
01:22 - Async/Await
03:58 - Outro
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What should be the next coding concept we look at?👀 Leave your suggestion in the comment!

carlboisvertdev
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I would love to see more optimization like running scripts in parallel or general optim tips

coledavison
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Is async parallel? Isnt it same like coroutine?

nickdevprod