Nock Em is completely beatable in 2.1 (Geometry Dash)

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Nock Em from Geometry Dash Subzero is still 100% beatable if you play it in version 2.1. The data for this level was ripped directly from the game, no extra objects or weirdness was added. The coins were replaced with user coins since normal coins can't be loaded in the editor.
ID: 77243257
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My favorite part about this is the fact that the hardest coin in all of the free games because of the awkward key placement is now free because zoom triggers don’t exist yet in this version.

ComicBoy
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its actually very clever how robtop knew the top of the "Knock Em Out" transition wouldn't be visible so he made it lazily. interesting to see

Sapphirazurite
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the only subzero level that you can beat in older versions.

greezer_
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Fact: in practice mode, it's actually possible to die and then click the yellow orb At 1:27 again and then you can see the emptyness at the other side

gdelieladielpineirorodrigu
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Beatable? Yes.
Completely? No, you can't get the third coin.

abc_
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How did you convert it from 2.2 to 2.1? Did you find a remake or did you just do some really complicated stuff? Also the level just looks really weird without all the camera triggers imo.

mezzoflow
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this really shows how different these levels are from the previews, it would be nice for them to be more like this where it shows off some of the new features in a cool way but doesn't just throw all of them at your face

bunkley
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Pretty cool, thanks for showing this off!

crst_
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This just shows how well the subzero levels use camera triggers, in fact, i might even say nock em is my favorite main level

themasterbee
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thank you gd cologknee this is truly informative and i couldn't have lived without this video

bea-heart
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wait people should make 2.2 levels that are playable on 2.1 from the gdps 2.2 because that would actually be cool and also that is crazy that nock em is completely playable on 2.1 lol

zhyvelle
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Interesting that he used mirror portals in that one part instead of the 2.2 direction flip thing with teleportation. I guess it makes sense, since mirror portals do both in one.

Gamingi
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I love how this is possible in practice mode. To get the emptiness.

syxphr
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This just feels so wrong without the camera controls

SupaCLUCK
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Can I just say the reason why press start and power trip are impossible is because in press start once you go into the pipe after the ship
you need to hit jump orbs to switch directions but in 2.1 that doesn’t exist so you die from choking on the wall next in power trip the first cube part is impossible do to the green reverse orb not existing then the wave after the cube has a part where you turn around but then the slopes end your life and at the weird very forgettable cube part before the end there are more reverse things that once again don’t work and then you get walled

TheJeffhardyfan
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The spider part at the end is all framed perfect

TheBlueElephant
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The jump count is just... ✨Perfection✨

LinuxPenguin
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idk why i was expecting a dash spider reference

scmll
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I didn't know that nock em use jump pads instead of x teleportation

Chlebqowyyyyyyyy
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The last part being empty is a reference to the criticism of the bad 3rd coin placement (previous RobTop's fix). Love it

dubbyplays