How to Play EVERDELL solo playthrough

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A solo play through of EVERDELL published by Starling Games.

#dalethecasualgamer #soloplay #everdell
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Great play through. just the right length. Slow enough to cover everything and not lose the viewer but not so long as to be boring. THANKS!

nuclearroy
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Hi Dale, I'm a new subscriber and just wanted to say that your channel is fantastic! The playthroughs are really well done, and your video quality is as good or better than the bigger channels (The Dice Tower, BoardGameGeek, etc.). I really appreciate you taking the time to put these types of videos together. Thank you and keep up the great content!

TheRmm
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You were supposed to move the red meeple to the blocking of one berry/one card location during the autumn season.

robertwest
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Got this recently and have only brought it to the table in the last few days with my friends. Decided to try solo tonight and this was extremely helpful! Thank you.

Not sure if I’m a fan solo, but will try again now I know how properly and see

alicesmith
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that was terrific, very clear and efficient, thank you!

ParlorPunch
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nice video - very helpful. I played solo the first time last night and was crawling through the game so I looked this morning for guidance and this really helped. I will give it another try, but at the end I wondered "was this fun? I kept looking up the bonus cards to see if a match while rifling through my deck or the meadow cards to see what is there. And then some AP thinking of what to do next. some of sure is just learning the cards...but you gave me hope seeing how fast your playthrough could be.so three questions if you don't mind.First at 14:40 you activated the judge to change a resource requirement when building. I thought you could only activate the green cards ability when played or at the end of the appropriate season? I think that was part of my struggle that the nuance of some card's ability was not clear.second, how many playthroughs to get to that level of speed? You were flying knowing what to do next and not even looking at the bonus possibilities.third,  any better recommendations instead? No way my game group would embrace this either. Century Spice Road, Port Royal, Azul, Wingspan all have that "fun" feel even with middling strategy element. I'm tentative to call it a bust after one play and will try again, but why would I have my group put the effort into playing several times for something that isn't "fun" initially?

timw
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Stating at least a couple times when turns and rounds start and end would help

cake-diver
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Is it different in solo mode that you are able to activate the green production powers at the end of summer? In multiplayer you don't get to activate those, only draw two cards from the meadow.

ninety.p
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I just did my first playthrough thanks to your help. How did you end with so many cards in your city? My city has only 8 cards. Rugwart has 12 cards.

Trtlman
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Where does it say what order we play the cards for eg. With postal pigeon?
I thought you pick up pigeon, replenish meadow, fully complete the pigeon first then roll for rat?

Crazee
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Hmmm you can play 1, Action 1, time. Then your opponent then you

olegyd