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Fireside chat with John Romero

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Fireside chat with John Romero
'The Early Days of id Software: Programming Principles' by John Romero (Strange Loop 2022)
How I got to id + Fireside Chat on Level Design, Creativity and Management | Intel® Buzz Workshop
DOOM by John Romero
30 Years of Rip and Tear: Doom’s development story by John Romero
John Romero - Wolfenstein 3D Postmortem | Develop:Brighton 2022 Keynote
Asked John Romero about his thoughts on #unity vs #unrealengine 🎮 #doom #gamedevelopment #gamer
Legendary Developer John Romero | Develop:Brighton 2022 Keynote Interview
John Romero's SIGIL 2 dev: E6M4 part 1
MM20 - Creativity Fireside Chat with Brenda Romero
NYVGCC Legend Award Tribute to John and Brenda Romero with Reggie Fils-Aimé and Harold Goldberg
John Romero's SIGIL 2 dev: E6M4 part 4
21-50004 USA v. John Romero
Ravenwood Fair PostMortem--a YetiZen Innovation Lab Game Developers Event!
Fireside Chat: Anthony Romero, ACLU, and Rashida Richardson, AI Now Institute & Rutgers Law Scho...
Warren Spector: developing System Shock, Deus Ex, Epic Mickey and more / Fireside chat
25 Years of Frontier Developments with David Braben | Develop:Brighton
The Overlooked Detail in VR Development | Lex Friedman & John Carmack
Special Announcement: John Carmack & Rich Sutton partner to accelerate development of AGI
Brenda Romero - Dynamic Relationships and Traits in Empire of Sin
Fireside Chat with Adrienne Harris
A Fireside Chat with Monica Guzman '05
GDC 2013 - Interview with Brenda Romero
Storytelling in games: Rhianna Pratchett and Brenda Romero | Inspirefest 2017
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