Houdini Railroads - Part 3: Instancing and Attributes

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In part 3 of the Houdini Railroads series, we are generating some more detail in our balast, by instancing a single box (deformed with the mountain node) to generate a realistic setup in Unreal.
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Thank you for these clear and useful tutorials. I am learning a lot of useful techniques and workflow tips such as the color coding and switches from them.

seansanderson
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Where's part 4? This is missing the money shot of drawing the spline in ue4!

eggZ
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Wow, this tutorial helps me a lot! I am trying to make a railroad system, but now I get stuck with the intersection part. When railroads intersect, sleepers should strech instead of intersecting geometry. Could you provide any solution about this? Thanks!

Kyy