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#81 Blender 2.93 Geometry Node - with modifiers
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This demonstrate using multiple Geometry Nodes on the same
object, with modifiers. It allow more flexible way of creating "motion
graphics" in much more ways.
This is technique shown by artist "Sketches For Humanity" ..
There are 3 examples.
1st .. Mysterious Flying Object .. which has somewhat a "swirl" effect.
It uses "screw" and "curve" modifiers with a bezier curve to control direction.
This example only controls upwards in z direction.
2nd. . Mysterious Flying Smoke .. same approach, but have 2 emitters and added another control to enable object to increase in size progressively as it climb altitude
3rd. .. Mysterious Unknow Virus .. same approach but flying object (virus) added "proximity" and "displacement" modifiers with some material with emissions / multi colors.
Clearly lack of artistic beauty on these video clips that I need to improve on in my next attempt to apply any of this approaches again. Geometry Node continue to be a specialize area that I will have to spend more time in the future for "motion graphics" to support animation work I like to create.
object, with modifiers. It allow more flexible way of creating "motion
graphics" in much more ways.
This is technique shown by artist "Sketches For Humanity" ..
There are 3 examples.
1st .. Mysterious Flying Object .. which has somewhat a "swirl" effect.
It uses "screw" and "curve" modifiers with a bezier curve to control direction.
This example only controls upwards in z direction.
2nd. . Mysterious Flying Smoke .. same approach, but have 2 emitters and added another control to enable object to increase in size progressively as it climb altitude
3rd. .. Mysterious Unknow Virus .. same approach but flying object (virus) added "proximity" and "displacement" modifiers with some material with emissions / multi colors.
Clearly lack of artistic beauty on these video clips that I need to improve on in my next attempt to apply any of this approaches again. Geometry Node continue to be a specialize area that I will have to spend more time in the future for "motion graphics" to support animation work I like to create.