The best Import, Export and Production | Tutorial | Workers & Resources: Soviet Republic Guides

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This is more an opinionated guide to help you make better decisions about your imports, exports and productions of you republic.

At the time of recording this, this feature only exist in the current public Beta (test) branch, but should be available in the regular release branch soon.

My tutorials and how to guides are aimed at new players, who may have skipped the in game tutorial or found issue with the same. This game has many hidden features, and I aim to show you all of them.

WR:SR is an amazing sandbox city/republic builder, that allows you to control all aspects of your new country, from citizens happiness, health, education to production chains, vehicle and resource production, import export. You can do all this by truck, train, ship, and in the near future plane. There are a million ways to make your republic your own and that’s what we will do.

I just started this channel, and I hope you enjoy the content. I’m also active on:

If you read all the way to here, I appreciate your commitment and support and hope you are enjoying what I am creating.

All the best!

HAVE FUN!
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Clothes is the best starter industry that is pretty cheap and gives your workers something to do. One fabric plant attached to two clothing factories, import the crops and a tiny bit of chemicals. Use the clothes to stock your warehouse attached to your shopping centre and sell the rest. They also don't suffer the same massive reduction in prices that fuel and bitumen does when you sell too much. If you do clothes, you may as well have a large silo for the crops and do livestock and food as well, which you can also sell. People say the game isn't about making money and that's true, but without some profit you will eventually go bankrupt.

karlhungus
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Steel is critically important to start producing early on. It is always your biggest construction expense, so it should be a priority to produce your own. Not only will it reduce the cost of your imports, it can also be exported profitably with imported iron and power and locally sourced coal. But wait, there's more! Mechanical components can be produced using only steel. This is a nice export product with a high value per ton. Furthermore, if you are producing your own coal and steel, you are but a few clicks away from producing your own power, which can also be exported without putting a single truck on the road using conveyors and power lines. A lot of factories require a lot of bricks, so you will want to reserve some space for your brickworks next door, so you can use conveyors to move coal there, and you will never spend another ruble on importing bricks.

Welgeldiguniekalias
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As posted in the comments at another of your vids before:
I recently discovered uranium as money machine.
Build an uranium ore processing, import the ore & sell the processed uranium oxide.
12 tons of ore cost an av. 450 rubles.
5, 4 tons of uranium oxide sell for around 9500 rubles (had 11.000, too).
You need 36 tons of ore for 1 ton of oxide.
My netto revenue (with the mentioned trucks) is:
3 loads x 450 rubles (R) = 1350 R per 1 ton of oxide
1350 R x 5, 4 tons (load capacity of the truck exporting) = 7290 R
9500 - 7290 = 1910 R profit per load

mikek.
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A good resource for truck based kickstart is probably oil. You only need power to produce and can use 3-6 cistern trucks to take it to 1-3 border posts in range.

PupOrionSirius
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I've found power to be a good export early on. You always need it, you almost always have too much of it if you build any power plant, it's a good use for excess coal or oil, and it never ends up redundant and just sitting in storage yards being barely worth the fuel cost of getting it to the border (I'm looking at you wood and boards). It's not a lot of money, but it is constant so no sudden boom and busts if you have a sudden worker shortage at a steel plant or something like that.

Polyidus
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These could be multi part videos. This is the what, but there’s also the how, containers boats trains etc

whiteandnerdytuba
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Your opinión es excellent, even I read all others I 'll say you are right. bballjo 🥂

SoydeCubaCompay
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i wish my teacher would explain such nice as you. as always BEST tutorials with best infos

JoJayO
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short, smart and informative - good guide !

jockeril
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This is actually quite an interesting topic. As you said: the problem of high volume production such as a surplus of crops or cement is, that export needs a railway network that is super expensive.
For example, I'm not sure if construction offices and industry is worth it at all. It's mostly about transporting bricks, prefabs, boards, and steel across the map, demand is not constant, it requires extra workers that might be missed elsewhere, road constructions are super slow and everything requires a lot of micromanagement. If an industrial complex takes a year to build, it's likely that you are losing one year of income and workers can work in the factories already. I don't have an answer for that.
Food, meat, alcohol are likely fine, grain supply does not need any workers, it can produce surplus and it can be profitable even when auto-purchase grain and building train network later.
Then as someone said, power is quite good - it does not require anything, but powerplant, few workers, high tension wires and coal ore can be auto-purchased and you need a powerplant and a large heating plant anyways (small one almost makes no sense, it can provide heat for 3-4K town.
Two years ago it was best (and likely still is) to build an oil refinery early, buy oil, mass-produce fuel and bitumen and export it and gradually saturate its capacity and build the early railroad. I think textile or chemicals was 2nd option. I had a table somewhere that showed the cost multiplier and number of workers. On the other hand, mechanical components were not profitable, they were just cheaper to produce than import or they had higher price/ton density -> fewer trains to the state border.
Interestingly I found containers somewhat weird - open trucks with containers can carry much more than boxed trucks, but they make absolutely no sense when they are transported by a train.

pavelperina
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If you have coal and iron relatively close, set up steel in the middle and export it, its quite profitable, then build everything you need to make buildings yourself and the game is set

UnipornFrumm
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In my experience its always the volume that is the problem so I focus on end products and try to use ships for gravel and coal.
Even big border points clog up with traffic very easily, especially at the beginning if you don't have a developed train network and no money for ships.

sebastianriemer
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in my opinion producing steel is the turning point of my republic. I export a lot of electronics and vehicles then.

bufansun
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That nice map I'm currently playing on trains and trucks take to long having to use ships

croisisblood
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This first thing you want to setup is a workerless supply chain like crude oil.

esunisen
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I would argue plastics Are a good export. There Are better uses for chemicals. Plastics need lots of them And they Are almost not Worth it.

radomircita
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Normally I always export clothes early on and import crops and chemicals. To minimize cost then I build a farm since chemicals are used very slowly in the fabric factory

dotnask
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Hey! Good guide as usual.
I abandoned the game for a while, as I'm waiting for big additions with the police, prisons, in fact, the GULAGs, and of course I'm waiting for the metro. Are you waiting too? Are you going to start a new season?

arthurkirsanov
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One of the things I don't like about the early game is my reliance on building at the edge so that fuel costs for auto delivery are low. Your thoughts on how one could minimise reliance this somewhat cheesy mechanic in a hardcore start without making the game too hard would be appreciated - its a bit aesthetic I know, but its does impact my enjoyment of the game.

NegatorUK
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Do you have a trick for selling with trains from warehous analog distributon offices. >80%. With trains it happens easy to end with an empty warehouse. I thougt about a second wh loading with wh connecton and forklift with overflow and send the train to the second wh.

peacekeeper