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DOTS Gameplay: Basic Player Input and Movement
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In this episode, we demo a very simple means of connecting keyboard input to generate player movement. Create Components and Systems to translate and rotate a spaceship in a top-down environment!
TimeStamps:
0:27 Starter Project
0:57 Packages
1:57 Creating the Spaceship SubScene
5:04 DataComponents
5:38 InputData
6:58 MoveData
8:02 Adding Authoring Components in Inspector
9:09 PlayerInputSystem
14:00 PlayerMovementSystem
17:48 FaceDirectionSystem
Starter Project:
Final Project:
Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager
NOTE: issues have been reported with Unity 2019.3.14f running Windows (seems to be okay on MacOS on that version)
Also check out the previous videos in this series:
Unity DOTS: System Base
Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases:
Let’s build something cool together!
TimeStamps:
0:27 Starter Project
0:57 Packages
1:57 Creating the Spaceship SubScene
5:04 DataComponents
5:38 InputData
6:58 MoveData
8:02 Adding Authoring Components in Inspector
9:09 PlayerInputSystem
14:00 PlayerMovementSystem
17:48 FaceDirectionSystem
Starter Project:
Final Project:
Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager
NOTE: issues have been reported with Unity 2019.3.14f running Windows (seems to be okay on MacOS on that version)
Also check out the previous videos in this series:
Unity DOTS: System Base
Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases:
Let’s build something cool together!
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