Observable Flutter: Enemy movement

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Watch as Craig Labenz adds realism to enemy movement in his infinite zombie shooter game, built with Flutter and Flame.

#ObservableFlutter
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You have single handedly made me crave to create a flutter game. What you do here looks very interesting and fun 🔥😄✨

skypuff
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Why didn't you need a break or return in the switch cases? Wouldn't it fall through to the next?

UltimateLogbookApp
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At 55:35 how did you change percentVeered to percentLurched in the two lines simultaneously?

Floorian