A Critical Look At The Most PERPLEXING Game EVER Made- Super Mario Maker For Nintendo 3DS

preview_player
Показать описание
The Wii U was not exactly the revolution Nintendo had hoped for. That didn't mean that it couldn't have been though. Super Mario Maker is the best Wii U game. It fully utilized the capabilities of the Wii U and had a community that brought in consistently great and creative levels. The only problem is that it launched too late. Most Wii U games have been rereleased on the Nintendo Switch. Surprisingly, the Nintendo 3DS also saw Wii U games. Super Mario Maker seemingly got another chance. But Super Mario Maker For Nintendo 3DS is often forgotten about. There is a very specific reason for that.
Рекомендации по теме
Комментарии
Автор

Oops! The "Final Verdict" was misspelled "Final Verdit". This is what rage does to you.

Demeech
Автор

The idea was cool to give 3DS family owners the opportunity to play Mario Maker. Just the execution removed too much from it to really enjoy it like the Wii U version.

collectingonthecheap
Автор

Mario Maker 3DS doesn’t even have mystery mushrooms in the game. Which in my opinion was the best thing about Mario Maker. Not to mention the lag and the constant data loss

SSKO
Автор

The only thing this game has over the original is the portability, and even that doesn’t matter anymore because of Mario Maker 2.

mediocrity
Автор

This game is a bizarre mess, but I still stand by what I said in that community post. This game came at the right time, and has effectively changed my life. I’ll always hold it near and dear to my heart, even if it’s not some objectively perfect game.

Mystic-Aidan
Автор

Mario Maker 3DS just has that weird quirk to it, but that's why I like it so much. I know some people don't like it, but the idea of making a game run on smaller hardware is really impressive to me (like Bioshock on iPhone, Minecraft on 3DS, etc.) Mario Maker 3DS was still a fun game to me, and while it is pretty outdated-looking now that Mario Maker 2 is a thing, SMM3DS still holds a special place in my heart. Very well-done review/

DanielTGaming
Автор

My opinion on the game: The offline, single player mode was very fun and challenging. The levels were pretty creative and fun and the some of the extra challenges were tough. This is probably the only good thing about the game. Making levels feels meaningless because the world can't play my levels. The fact that you can't search for levels is truly mindboggling. Playing online is kind of fun but you can't search for levels so it makes me not want to spend a lot of time on it. Although I have actually played the game with my brother (we both own a copy) and i'll just say local play is kind of fun because you can send each other levels and stuff but it's not something that you do for a while. I'd give it a 4.5/10. Not an entirely worthless experience because of the solo levels but because you can't share your levels or search for your favorites, it takes the original, compelling concept away. Oh yeah and the graphics for NSMBU are weird. I don't like using that mode. It's super fun to think about the game though lol

kenanbroersma
Автор

I only have two problems with Mario Maker 3DS. 1. The lack of online support (even though the original Mario Maker got the online functionality removed, it should have been added to 3DS.)
2. The fact that HALF of the items in the course editor need to be unlocked. It would have been fun to unlock a few of the cooler and more advanced items, but half seems a bit much. Though this is more of a nitpick.

al_x
Автор

As someone who picked it up bc of how cheap it was, it was perfectly fine to me. That being said, it was $12 and even in Mario Maker 2, I don't create levels and I also have never tried looking for a specific level (I've looked for specific Super Worlds though) so that limitation wouldn't have mattered to me. I can def see how those same limits would ruin the game for others though

Lee-fwbd
Автор

Honestly thet should've gave it an exclusive nsmb 2 theme compared to the terrible looking nsmb u theme to add originality and a reason to come back to the game

biggestbeanburrito
Автор

Actually, all the models for the NSMBU style aren’t actually models, Their pre-rendered sprites with a lightmap layer. The only ones that are models are Mario Bowser etc.

TheCoolEevee
Автор

While this game is indeed a pointless experience for level creators I wouldnt say its a bad game for the players that just want a new Mario game to play.
I had more fun with the Super Mario Challenge mode of this game than the entirety of New Super Mario Bros 2, the levels here are very well designed despite the limitations of the editor and more challenging, and I even found some great and creative levels on the recomended section of the course world despite not being able to search for specific levels.
I also liked the medals system that would always make the player play the level on a diferent perspective.
In my opinion it added way more replay value to the levels than "find 3 star coins during a level" and I would love to see it on other l Mario games.
and if you think about it the clear conditions seen on Mario maker 2 is clearly a evolution of this idea.
In the end I ended up playing this version more than the wiiu version solely because the single player content is better as I didnt make levels anyway but I can see why its pointless for the level creators part of the community.
If you can find this game for cheap id say its still worth it for the Super Mario Challenge mode as it will probably become some sort of "obscure lost Mario levels" kind like the e-reader levels from Super Mario bros 3 on the gba, but if you want to share your ideas you should pass this one.

For me on my personal experience I only used the editor of this game to practice my level design as I'm a SMW hack creator.

bandicootsmwcentral
Автор

I remember being so disappointed playing this game for a while only to realize I couldn't upload my courses. I did find use in it though as a "blueprint". When going on trips or stuff like that with family I would use it to plan out my levels, which I then recreated on the Wii U. Was convenient.

Obviously this use is pointless now since Mario Maker 2 is out on a portable console, but I had some fun times with an otherwise not so good game.

woofmasterarf
Автор

I can’t wait until Nintendo releases Super Mario Maker for Nintendo 4DS, where they’ve introduced 1, 000 new stages, a gripping and emotional storyline, and jaw-dropping updated graphics solely for the Fly Swatting minigame, and they’ve also removed the feature of being able to create or play Mario levels

johnclark
Автор

I feel like Nintendo thought Streetpass was a stronger feature than it actually was and were banking on it for level transfers

Ron-nrlw
Автор

These types of videos are what led me to subscribe to you. Keep this up!

LollinoDamb
Автор

I didn't have a Wii u so unfortunately, this was the only way I could make Mario levels 😅

Lupg
Автор

10:20 the mysterious mushroom is still in the game, nintendo forgot one thing, Kamek.
You can use Kamek that can sometimes spawn a mysterious mushroom.
It will just add a power up to mario, with the same model as normal mario.

cooolgamer-vanced
Автор

i played 250 hours of pokemon moon the month that it came out. hunted dozens of shiny pokemon, absolutely love gen 7.

edit: just had to wholeheartedly agree that people will look back fondly on the generation, maybe not as fondly as gen 5, but still a very good gen.

ssscout
Автор

I remember playing a level in the Super Mario Challenge that made my good old 3DS lag like crazy.
It was a NSMBU style level with coins everywhere and the 3DS clearly couldn't handle it. Add this to the list of baffling things in this game!

KLGB