Fusion 360 for Game Artist (Pipeline + workflow)

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This workflow is to speed up the pipeline from start to finish.
Go from sketch in fusion 360 to retopology in Autodesk Maya, also UV layout, adding details in Zbrush, Baking maps and texturing in Substance Painter, and lastly import models and textures in to game Engines like, Unreal Engine 4, Unity, CryEngine3, Marmoset Toolbag3 , and more. This is a workflow that I can see all Gaming Studios pushing AAA Titles adopting in the near future, So don't wait jump on now to stay relevant.

Substance painter to Unreal Engine 4
Substance painter to Unity
Substance painter to marmoset Toolbag 3
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I'm interested in seeing a second video for sure

adammonson
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link to course Join this channel to get access to perks:

thelastdev
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I have been working in fusion 360 for six months now, I really like this 3D modeling package.
It would be very interesting to know how to use it in the pipeline.

TheBjorn
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yes i would like to see you create this from start to finish at a normal pace and not one of those timelapses we can see on youtube and that are very hard (if not impossible), great work

Seniorsgdi
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I’m totally interested in seeing how you’re exporting your models from F360 to Maya. They keep changing the UI and methods on how to export to a mesh. Thanks in advance!

HalleckArts
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Amaizing! Hello from argentina im intersted and the video is exellent! Go on muy friend!

gastonguitar
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This is great. I have some experience with fusion, and I feel like this would be better than learning Blender from scratch.

jganzie
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Cool thanks for sharing the zbrush step that's helpful

TheGooGaming
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Love this very informative thanks. I would like to see more for sure

Bernworx
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I study industrial design so cad is "my bakground". I would love to see how I can translate my skills into other industries.

ajaralampidis
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I'm a machinist, I make things in CAD/CAM all the time, I want to make a game but dunno where to start lol. But it's nice to know I can use fusion!

vdub
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Just keep those videos coming :) . Thanks!
I heard Moi3D is good at converting CAD geo to quad geo.

tigerija
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Hi, with the new Unreal engine 5 Nanite feature, its still necesary to do a retopology to reduce poligon counts?

torinopeek
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Yes i would like to see it. And Why maya instead of blender? 🙂

QuadcoreForce
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Can you use t spline from fusion 360 or is it not viable in these situations?

dankaro
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I would love a tutorial course on this, I’d pay for one at least!

CarbinePixels
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Man really il apreciate if you make this tutorial thanks in advance

carlhdz
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feels like using marvelous for clothing

morin