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[02] WebGL Tutorial - Movement and Color
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Drawing a single triangle is all well and good, but what good is real-time rendering without movement and color?
In this video:
* Using shader uniforms to place multiple shapes
* Passing colors from the vertex shader to the fragment shader to make gradients
* Connecting TypeScript application logic to WebGL rendering commands for a simple shape simulation
* Generating geometry using M A T H
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In this video:
* Using shader uniforms to place multiple shapes
* Passing colors from the vertex shader to the fragment shader to make gradients
* Connecting TypeScript application logic to WebGL rendering commands for a simple shape simulation
* Generating geometry using M A T H
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