LEARN ART ON YOUR OWN ( Ultimate study method)

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Summary:
- Always have a goal / intention before every study
- Don't copy references 1-for-1. Instead, we can do a mixture of these
1. Deconstruct & analyse them
2. Be creative & use your own imagination to create new ideas
3. Add storytelling
4. Merge multiple references
5. Replicate the essence

heatherer_art
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I've been burnt out watching tutorials, trying to get insights into what other artists do and their process, I've barely made any actual paintings and I'm already exhausted. Kind of ridiculous. But this video was pretty amazing, never thought of referencing in that way and adding minimal story components. Im gonna re-watch this and start working on something that feels right.

watLegends
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Yeah the thing I've figured out as Ive been learning art is use it or lose it. Only do a study if you will use it right away. Otherwise this knowledge becomes forgotten and you will have to the study over again when in the future you do want to learn it. As I've been using this method, everything that I do study sticks because im only studying what I really need.

evelynn
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I been drawing for almost 11 years and I been wondering why I lost compassion in my arts, this video opened my eyes. Don't always take Art seriously like work or a job, also put your own creativity and have fun, trying something new, THANK U 😳💕👏

ikuyimii
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AMEN to the idea of "painting the essence of something" rather than painting exactly that thing. Even if we're trying to paint a portrait of someone, by painting the essence of that person (ex: exaggerating their prominent features), we're delivering a more intriguing version of reality. Afterall, that's our purpose as artists! Not to replicate what is already known, but to improve upon it :).

kellydaleyart
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"flow state = right level of difficulty for you"

THIS IS GOLD

THANK YOU

weseeclearly
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As an artist, I’m not a beginner and I didn’t see any improvement and I’m a perfectionist I always get burnt out because of this.
I’m still young and I always forget the be creative part it actually changes my whole perspective on how I should learn art.
Thank you so much for this

meyx_
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Thank you for this. I was always bored to the point of burnout with "mindlessly copying, " but I thought it was the best way to improve. This is such a refreshing take on using reference, and I'm almost mad that I never thought of doing it before. Your explanation was super simple and concise. Thank you so much for opening up a whole new path I didn't even know was there! This is just what I needed to get out of my current rut.

TheBriffany
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I'm still a very beginner artist (like I haven't even started with colors or lighting or so, I'm hyperfocusing on shapes/perspective/design/my lineart etc. first) and I'm not sure if my approach to studying is good, but the way I've done it until now is first of course choosing what I want to study (basically the goal point you mentioned in the video) Currently for example I try to learn ornament buildings for a royal empire/city. To do that, I first need to understand the shapes and designs they're often using. One thing I found for example in the references was that they use lots of towers that are either completely cylindrical or partially cylindrical and partially cubic, with their ceilings either being pyramids or domes.
For example I just picked a tower from my references, highlighted the basic shapes on top of the reference (basically trying to break them down to simpler shapes, as it was mentioned in the video) and then highlight the detailled things they use to make them look more fancy (like pointed arches, many smaller pillars, etc.). After I traced everything with a highlight color I note the conclusion and try to understand what's going on there and then I try to sketch a tower adding those elements.

What's missing for me so far I think is really using more references and also other elements that could fit into the design (crossreferencing) and I think also adding my own story and ideas.

The part that I'm unsure of is whether it's really necessary for me to take the elements that go into the type of setting I'm aiming for and then anaylze and study them indepth one by one. Like taking a tower and only focusing on that, then moving to another type of building or maybe gates or so and only focusing on that, etc. I'm seeing many people just studying the whole thing but... I think I'm the kind of person that needs to approach things one by one and slowly before I really understand what's going on 😅.

This video did help me alot though! I'm glad that I didn't do everything wrong, as I was already doing some things that were mentioned here.

PerionTermia
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The fact that this kind of content is free is mind blowing, what a great channel for us aspiring artists, thanks!

artunblock
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Im not an artist at all but I like to see the different perspectives of improving and learning in the context of web development all of your points still make sense in a way:

- Always have a goal before implementing/writing any code: Which prevents you getting lost in details, looking at the bigger picture and save time.
- Don't copy code 1-for-1: If you follow a tutorial of some sort, adding your own ideas can help you a lot understanding the fundamental ideas behind the tutorial. If you watch a "How to make Todo List App" tutorial and follow it strictly, then you'll only know how to do a Todo List App and nothing else.
- Be creative: Creativity in software engineering is essential to good problem solving. If you cant think of a thousand potential solutions you are having a harder time finding a good one. But creativity can also be your knowledge generator because you are asking yourself more questions and therefore learning more. Example from Design: What would happen if I make this button round? What would happen if I make only one corner round?
- ...

goosydev
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Been looking at art tutorials on YouTube for a while now and this video changed so much of what I have been watching.

Thank you so much for posting this, it really changed the way I look at learning art on my own.

JasonThomas
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This reminds me a lot of pitfalls one falls into learning languages... or even choosing/building hardware to for video gaming. One spends so much time researching and figuring out 'best practice' based on outside information that one doesn't take/have time to actually make use of that. I feel like this might be the secret sauce for why artists I used to love that grew so far in their art while always posting about guilt for not "studying" art more and instead doing their fanart postings. They did do some studies. But they spent a lot of time using it for things they cared about too. So they grew. Probably moreso than if they had been "being good" and doing exclusively those studies.

KikiAelita
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I am JUST about stucking in a phase where I feel like the practices I've done is not helping nor improving anything (or barely), this is such a lifesaver and THANK YOU SO MUCH for existing ;)

skyl
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ngl the time my art improved the fastest was drawing from 1 portrait photo every day to learn face anatomy but in the mean time try to improve the color of the photo. The combination of daily practice, observation and thinking about how to improve it while I draw really boosted my portraits, my color, and my understand of face anatomy

Ceilvia
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I'm glad I found this video. This was really helpful actually. I usually copy references 1 for 1 and have just been bored of doing it and feel stagnant just doing it. I'm going to try and take these tips and really implement them into my practice and work. Even something simple as your mountain reference and adding a story to it really made a lightbulb go off. Thanks!

Dugrath
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That's what my lecturers used to teach in my school, but the way you convey these ideas are much more concise. Great job!

ChiakiVALover
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These drawings/paintings are amazing 😍 knowing that one day I'll be able to do that as well is incredible. I have a long way to go, but seeing work like that is SO motivating

Doootjeee
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The 6th point is what I’ve been doing unconsciously . I dont always copy the reference word for word, I find it quite boring. Though my fault lies with everything else. Quite frankly, I don’t do studies so I’m improving at a slower rate. I just can’t find myself to sit down and focus on one concept for over 10 minutes if it isn’t a finished piece or sketch. So what I’ve been doing to kind of make up for that is incorporating the things I find difficult to draw in does sketches and finished illustrations(and gradually, although slowly, I’m improving). I also observe a lot without really putting it to work but that has helped me when I do have to draw something finished.

bangbangsomni
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I couldn't agree more, the secret sauce in design school in my opinion has always been project based learning. Going to date myself here saying sure we started out with marker rendering, technical drawing, viscom (perspective) and scaled construction (physical model building later on solidworks I did ID almost 2 decades ago.) Everyone of these were applied in company sponsored design projects we had to develop for weeks or months every semester. I think that's why I grew allot faster in this period than in highschool where I mostly did still life's with exception of art competitions and fan art. Application is key to growth.

dwintster
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