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BEX BH Syaro
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[Bunny Hell Avoidance Project]
Syaro is one tricky boss, her fight happens to be fair and difficult in bunny hell. You wouldn't know how impossible she looked at first.
It took a bit of time to find out the general solution for normal attacks. At first I tried to dodge red/blue at distance and attack on green, but dodging red on distance was way too inconsistent. Apparently it's possible to do the opposite. But keeping the proper distance is not simple. The initial curve of red missiles are really fast, so should not forget staying close, while not stay too close to get hit by missile spawn. And then stunning/bombing requires additional precision.
And there's the one move that kills the entire plan, which is barrier laser. On this run it happens once at 2:07, but the initial trigger is at 70% HP. I found out that it can be overridden by normal laser (why?) so I control the damage pace to pass 70% right before the normal laser. idk if it's possible to manipulate the second one to not happen, but getting the barrier at mid~late phase isn't so critical, because she uses more and more long pattern.
The long patterns are not too hard, she's meant to be an early (kinda) boss after all. But the occasional normal attacks are sneaky. Also it's very hard to catch her after each pattern. This fight could be shorter, but it could be much longer too.
Grabbed carrot boost, upgraded fire orb and carrot bomb. Still the fight took more than 5 minutes.
Disabled slippers because it's awful to dodge laser bullet.
difficulty : 16
[Pattern]
15%, laser cycle is added. it's missile-missile-laser. jump is not counted.
30%, another cycle is added which includes barrier laser, 3 beams, and etc long patterns. jump is counted. idk the details.
no idea further
Syaro is one tricky boss, her fight happens to be fair and difficult in bunny hell. You wouldn't know how impossible she looked at first.
It took a bit of time to find out the general solution for normal attacks. At first I tried to dodge red/blue at distance and attack on green, but dodging red on distance was way too inconsistent. Apparently it's possible to do the opposite. But keeping the proper distance is not simple. The initial curve of red missiles are really fast, so should not forget staying close, while not stay too close to get hit by missile spawn. And then stunning/bombing requires additional precision.
And there's the one move that kills the entire plan, which is barrier laser. On this run it happens once at 2:07, but the initial trigger is at 70% HP. I found out that it can be overridden by normal laser (why?) so I control the damage pace to pass 70% right before the normal laser. idk if it's possible to manipulate the second one to not happen, but getting the barrier at mid~late phase isn't so critical, because she uses more and more long pattern.
The long patterns are not too hard, she's meant to be an early (kinda) boss after all. But the occasional normal attacks are sneaky. Also it's very hard to catch her after each pattern. This fight could be shorter, but it could be much longer too.
Grabbed carrot boost, upgraded fire orb and carrot bomb. Still the fight took more than 5 minutes.
Disabled slippers because it's awful to dodge laser bullet.
difficulty : 16
[Pattern]
15%, laser cycle is added. it's missile-missile-laser. jump is not counted.
30%, another cycle is added which includes barrier laser, 3 beams, and etc long patterns. jump is counted. idk the details.
no idea further