I REVIEWED YOUR GAMES! (Game Dev Feedback)

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Today, I'll be playing your games and giving some game design feedback.

If you liked this video and want to see more of them? Make sure to check out @JonasTyroller who's been making these types of videos for years:

Chapters:
0:00 The Rules
0:22 Game 1 - Propulsion
6:00 Squarespace
6:53 Game 2 - The Lost Onion
12:27 Game 3 - Switcharoom
17:54 Game 4 - Run
20:37 Game 5 - Oh No, A Hole
23:33 Share Your Thoughts
24:00 Shoutouts

┈ Check Out Some Other Cool Videos and Game Devs! ┈

Goodgis - How I Learned to Create GAMES (No School Required)
Goodgis - Pixel Art Tips from a Professional Artist - Tips & Tricks
Goodgis - How I Actually Make Money from Indie Games
PolyMars - Best Python Game Wins $1000 - Game Making Challenge
Barji - Making a Game to Save the Oceans...
PolyMars - Learning SDL2 in 48 Hours - GMTK Game Jam 2020

#Goodgis #gamedev #gamedesign
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If you liked the video make sure to Subscribe to see more videos like this. And if you didn't...that's totally fine. I won't be offended... ;(

Goodgis
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Advice for run: I really love the idea, I think it would make the game look very good if you maybe added randomly picked bioms, and like goodgis said randomly generated map. Keep up the good work!

skywardcentral
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This is some great feedback! I'm going to work on fixing some of these problems. I reckon the main problem is that the tutorial kinds sucks at the moment (I'm not sure how to show off bunnyhopping), so I'm going to improve that. There is an auto run setting which hopefully helps with the movement stuff, and I'll see what I can do with getting momentum easier.

Thank you so much! :)

Chadderbox
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Ahh yes always a breath of fresh air when your videos start playing

FareeegYT
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oh no, a goodgis video


haha thanks for your feedback!!

snugpigstudios
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I think for Game 3, what it really needed was more info on failure. You don't need to see the room in between levels, because the whole point is that there is a difficulty curve, and that as you play youre also seeing everything else in the room, and are able to get exposed to th e room layout through that. Instead, it might be more useful to show each item turning back into its "correct" form when you finish a round. And maybe, following the whole "smaller room" idea, once you get to round 10 of a room, you unlock a new room to play in or something, with the levels slowly getting more and more complex.

Or maybe even like the rooms are at different levels of easy, medium, and hard, with the tutorial room being a class of its own. Then, if you play the tutorial room and get to, say level 10, you unlock an easy room. if you get to level 20 on the tutorial room you unlock a second easy room. if you get to level 30 on the tutorial room you unlock a third easy room. then after that it might just be a badge or something to limit upper progress. then, with each room you play from then on, getting to certain points unlocks more gameplay.

Basically what I am trying to think of is a way that the game can both confirm your victory and encourage you to continue playing, because at the moment, once you've played enough, it becomes trivial to get through a lot of rounds.

ViewerEm
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Nice video goodgis, this is such a nice community.

LoggyDev
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dude i literally submitted a game where you climb up stairs an said that it was an action adventure game

internomadmusic
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Really liked the video, I’ll definitely see if I have a ready game to submit in the future! For the lost onion I’d definitely like to see ambience and some variation in gun sounds. Hope that helps :)

maxrdev
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Man as a dreamer to be a programmer in future I love your videos. It's pretty interesting to see your videos. I appreciate it! Nice

psyduck
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Suggestion on Switcharoom:

Go with a full cube look which is a popular isometric art style
Why have a timer at all instead of just a limited number of guesses? It would make it a lot more chill.

My thoughts!

foldupgames
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The Game at 18:00 is great. I love the way the blocks pulse in a glowy style. Super slick

obobobobobobo
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maybe propulsion could allow you to look down past 180 degrees so you could shoot behind you that way

legrandgaming
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Oh wow? I haven't been this early in forever. Nice video!

lukeydoesstuff
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second I see any video of goodgis out of nowhere my mouse js starts going to it and then everything turns off i seem to watch the whole thing

FrostyyBruh
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Game 2 and 3 were both very, very pretty, but they didn't look super polished on the gameplay side at all, seemed more like art projects. Which is fine if that's what they prefer doing, it's their game after all, but maybe they should be teaming up with a friend who loves working on gameplay as much as they like doing the art if they want to make an overall great game. Unless of course it's one of their first real projects, in which case practice obviously makes perfect.

plebisMaximus
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Thanks for the feedback, will keep that in mind!

stevemcwin
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32 seconds ago? Sounds cool, might watch

audiohealer
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I’m somewhat new here and I was wondering if I wanted to submit a game if I can where can I do that?

Chapookabakaka
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20:06 game maybe change the colors every playthrough of the player and enemies or the level itself, add variety fellow GameDev

arcanep
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