Baldur's Gate 3 Druid Build Guide - Early Game Druid Builds (Including Multiclassing)

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Baldur's Gate 3 Druid Build Guide - Early Game Druid Builds (Circle of Spores, Circle of the Moon, Circle of the Land)
In this Baldur's Gate 3 Guide, I'm going to be showing you guys 3 Early game Druid Builds that are very powerful. These builds are only up to level 6 and we will have some late-game builds later.

Timestamps:
0:00 - 3 Early Game Druid Builds for BG3
0:14 - Lvl 6 Circle of Spores Build
2:31 - Lvl 6 Circle of the Moon Build
4:33 - Lvl 5 Circle of the Land Monk Build
6:39 - Final Tips

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💖 Fextra VIP: fextralife.com/be-a-vip/

Fextralife
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Finally some Druid attention. Thx for this🙏🙏

Dasmesee
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I know it's early since the game has just come out, but I would love to see an increase in level cap to 14 where a lot of classes feel well rounded and multiclasses feel less like dips. Maybe a DLC would be added. Races I'd love to see in this maybe DLC is Firbolg, Goliath and Kenku or owlin. And the aublacsses I would love to see off the top of my head is definitely fey wanderer Ranger, definitely Wildfire Druid and maybe creation Bard. I would also love to see more summons such as an owl familiar or hawk ranger companion. What do you guys think?

Hari-Harmonies
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1. One thing to remember about Circle of Spores, you can and will find equipment that will add additional damage to melee hits. So, with Shillelagh, you’ll hit hard, do necrotic damage with SE, do whatever additional Magic damage your weapon does, AND you can equip gloves and do even MORE damage. The damage stacks nicely, as long as you don’t miss. This is the most durable Druid, and you still have Wildshape or multiple uses of SE.

2. Remember, your shapes get extra attack at level 5 for ALL classes.

3. Circle of Land has access to the Haste spell. Use it on yourself; or use it on a martial in your group and watch them hit 6 times in a row, maybe even eight with action surge. Circle of Land is the best Multiclass option. Ranger and Monk work well. War Cleric is one of the best. Again, consider that most of the spells that you get from Circle of the Land are spells that the Druid gets anyway. So, it’s worth doing 7-9 levels of Land Druid and 3-5 levels of something else.

4. Like I said yesterday, consider taking more feats that augment your spell selection for Circle of the Moon, like Magic Initiate: Cleric or Magic Initiate: Wizard (crown of intellect).

acephas
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The beastial aspects you get at level 6 are general passives. This means that aspect of the Stallion can be activated by using the dash action at the start of a day! Very nice buff to start a day, which you can pretty much maintain always in combat with eagle heart.

nicholasisnot
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I have been using Monk 1/ Spores 6 and its been great. The extra necrotic damage from Symbiotic adds to the monk weapon and unarmed strike. (Also if you equip a shield it SHOULD NOT let you add your wisdom to your AC)

latenightcynic
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This was helpful bc i wanted to make a tanky druid, video explains i can do that but get my druid to lvl 6 to be effective. Sheesh

thegoathairston
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Thanks for the advice. I love Moonbeam.

christopheracevedo
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Thanks, I'm interested in playing baldur's gate 3 as a druid. Love the video. Keep up the good work

PSA
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I highly recommend picking up resilient CON or war caster for your first druid feat. Especially if you do the "cast spell" into "wild shape" as a moon druid. Flaming sphere and a bear are a pretty decent frontline. Good luck 👍🏼

Treak
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Will try a spore druid/ necromancer wizard multiclass on my evil playthrough. nice video as always

RegiCBT
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Will you bring back companion guides? I realy liked rougue Shadowheart.

vitorornelas
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I’m trying to build a ranger that can wildshape, not sure how I’m going to do it but I’m excited!

GLMYALPACA
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@fextralife Love your guides and builds. I always walk away learning something I didn't know. I'd like to suggest an alternative Circle of Spores build. It's a melee focused build that delays Fungal Infestation by taking one level of Fighter at character creation. The trade gains you Two Weapon fighting for 1d6 necrotic damage per hand with Symbiotic entity, Constitution saving throws, ALL weapons and armor, and Second Wind at character creation. This made my character so much stronger while leveling vs going straight Druid. At level 4 Druid (Character lv5) I grabbed Dual Wielder and am using Caustic Band (Ring +2 Acid on weapon hit), Gloves of Archery (+2 damage on ranged weapons)
Dual Rapiers+1= (1d8 +1 +3Dex +1d6 Necrotic +2 Acid= 8-20 damage per hand)
Dual hand Crossbows+1= (1d6 +1 +2 +3Dex +1d6Necrotic +2Acid= 10-20 damage per hand).
I'm currently lv6 with this build and I find myself spending less time at camp and more time adventuring compared to the pure Druid.... Usually it's my Cleric that forces me back to camp for a long rests. I plan to keep taking Druid levels to C-level 8 then I'll get a 2nd level of fighter for Action Surge at C-level 9, and finish out with Druid levels to get Spreading Spores.

lifesshortbs
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I love druid. But I struggle with then because of bugs.

Also ending combat and missing dialogs because I'm in animal form is so frustrating.

honestusfitness
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Great video as always! One thing I’ve noticed on Ps5 (and from what I’ve seen PC if you’re using a controller) there seems to be a bug with owlbear form. Crushing flight appears in the spell book but not in your radial (hot bar) so is unusable. Real shame as I want to peoples elbow as an owlbear so bad 😢 Loving moon Druid still though

bhrfzcl
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The 5 land druid / 1 monk really feels like you multiclassed just for the sake of multiclassing. Like, sure, you can use flurry of blows and add your wis to AC, but your dex is probably 14 or less and you can wear medium armor as a druid already.

ismount
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Honestly, tempest cleric with land druid makes more sense

kithsakhai
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I thought using a shield would negate unarmored feature (adding WIS to AC) since shields are armor. Never thoguht to multi Monk & Druid. I do love Druids.

commanderroddi
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Why dip monk as a druid? If your goal was more AC, then any cleric with a heavy armor from their subclass would get the same result. Also monk delays access to higher level spell slots. 4 elements monk gets a few spells, but continuing to take levels in a full casting class ensures you keep getting real spell slots, and more importantly, the higher level spell slots for upcasting

vailin