Baldur's Gate 3 - NEW ACT 1 LEGENDARY FOUND - 18 Secrets You Need to Know - INSANE Tips & Tricks!

preview_player
Показать описание
Unlimited spell slots, early legendarys & more in Baldur's Gate 3! Enjoy!

Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Baldur's Gate 3 gameplay and it's awesome Baldurs Gate 3 subclasses and best build builds with this complete Baldur's Gate 3 guide gameplay walkthrough part 1 best story quests side quest gear armor weapon spell spells all secrets gold farm Baldur's Gate 3 best class classes Warrior Priest Wizard Rogue Shaman Monk Sorcerer Bard Rogue Mage Druid Cleric Paladin Ranger Fighter guide skills abilities spells build gameplay Baldur's Gate 3 new player starter beginners guide combat guide tips tricks party composition origin character best gear guide level up camp and world explained Baldur's Gate 3 best class turn beginners starter new player guide Baldur's Gate 3 best weapon magic item rare act 1 act 2 act 3 side quest secrets hidden mechanics features silver sword of the astral plane shapeshift alchemy stone spell slots withers pickpocket githyanki best weapon!

#baldursgate3 #baldur'sgate3 #baldursgate3guide #act1 #act2 #act3 #baldursgate3secrets #baldursgate3sidequest #act3guide #legendary

For exclusives, fun times and general shenanigans follow me on:

More life changing links!

I'm Josh with Cotton and Hollow. We make funny things, we make useful things and we end up in many improbable situations. If you've got this far in the description you are an intrepid explorer of boxes and I approve you as a comrade in curiosity. So join me on this adventure as we make multitudes of majorly magnificent videos as we be excessively modest and have a good time! Thanks for watching and reading, give yourself a cookie.
Рекомендации по теме
Комментарии
Автор

Hope you enjoy this Act 1 legendary technique and all the other goodies, really appreciate your suggestions on these team!

RageGamingVideos
Автор

There’s actually a cape in Act 2 that lets you cast a smaller version of fog cloud just by disengaging. Saves a spell slot, great addition to any thievery set

deanaclan
Автор

As I commented on the last video earlier: You can heal yourself with potions twice in one round if you need it! Bonus action chug healing potion, action throw potion on the ground at your own feet to heal yourself!

majorlycaffeinated
Автор

Picking items up, even looting mid battle, unless they just changed it with patch 1, does not require an Action, it is free to do as long as you have the movement. A bunch of things are like that. What DOES use an Action however, is changing your gear, so equipping a weapon you just Disarmed will require an Action.
No need to “waste” your Bonus Action on a Shove.

Sometimes the Sword bugs out in Act 1 and Voss holds a Crossbow instead. But I can see this being a speedrun strat for some categories.

For the Transmuter’s Stone, it doesn’t give a bonus to Con Saves, it give Proficiency in Con Saves. So if your Class or the Resilient Feat already give you that, it doesn’t stack.

IAteYourSandwich
Автор

8:23 FYI: by your character portrait by your action bar, there is an icon for all your concentration spells currently active. On this icon is a small white X. Pressing this icon cancels your concentration ending the spell early.

AMoralMan
Автор

to make the alchemy even more likely to succeed you can go 3 levels into bard instead of 1 into rogue. This still gives you expertise from level 3 bard while also giving you enhance ability on your alchemist, letting them get advantage on all wisdom checks without taking up the concentration or spell slot of a main party member. You can then even use guidance from another party member (optionally enter turn base mode to keep the timer from falling) for +1d4, advantage, lucky, and expertise on double alchemy by character level 5

zuralani
Автор

long lasting weapon coating tip, rather than using the coat weapon option that only lasts ten turns, some coatings like simple toxin can be thrown on the ground to leave a puddle. i like to do this at camp and then have the party dip their melee and ranged weapons. The weapon buff will last atleast until a long rest unless you have the wet status, that will wash off the buff from the melee/ranged weapon you currently have out.

razxephon
Автор

If we think of Withers as a Gandalf type of character who wants to see the party succeed and aid them, but he can't do anything or provide any services that a mortal couldn't, it makes sense that being pickpocketed would fall within those mortal limits. In fact, he might even want to be pickpocketed if it helps the party succeed.

Jarikraider
Автор

So....I tried the infinite hold person and pickpocket trick on a Lady Esther in the mountains and something even more interesting happened. Apparently, doing this allows you to just drag the merchant's saleable items to your side of the barter screen once you're in the trade. Once they are on your side, you can just drag them back over to your inventory without any pickpocketing checks needed. If someone could confirm on another merchant, that'd be awesome.

TheEphemeralEternity
Автор

That halfling "bard" rogue/ wizard companion could also learn spells like longstrider to buff your actual travelling companions before you leave her at camp

pencilbender
Автор

Instead of bard, take a cleric hireling, they have a ton of "until long rest" non-concentration buffs, and if you give them ritual caster, they also get longstrider. They are able to mass buff your party, warding bond, aid etc. and go back to camp, taking your other character instead. At higher level they can even cast feast that gives a lot of immunities and camp supplies.

ringspecies
Автор

After disarming, you can click and drag the weapon as much as you want without expending actions or even movement (provided your character does not move), this will often be more effective than just shoving. Applies to any item your character is strong enough to move, and can be used to move (timed) explosives into/out of position as well.

XxRobDeBobxX
Автор

Elixir of bloodlust obviously works on melee characters but it also works on spell casters as well. Pair that with call lightning and you can summon two bolts a turn as long as you manage to kill something with the first bolt. This can be great for clearing minion swarms and summons which are incredibly prevalent in Act 2

a_sad_cinnamon_roll
Автор

Tip for pickpocketing: You can use turnbase mode to steal multiple items giving you have a good rolls on everyone of them. Opening the pickpocket menu is count as action not the stealing itself. So in one turn you can sneak to someone start pickpocketing him and clear his whole inventory. If you close that menu you can't do it again and you need to wait for the next turn. It's useful when you want to steal from venders with many people around and you have only one or two seconds when you can sneak behind someone before someone will see you.

kemvaarafterhours
Автор

2 tips: 1: if you knock out a ventor, you can loot all the items you sold to him, for example Amon in the grove is standing alone, sell everything to him and by act 2 he will have 10k worth of junk you can loot, dont kill him or you wont loot anything, knock out and after a long rest he is back on his feet. 2: at act 1.5 at the gith base, there is a pazzle with weapons, when you complete it you get an extra 1d4 dmg with all attacks, if you go back and loot a weapon and put it back you can get the buff again.

AzglR
Автор

There are actually 4 elixirs of Arcane Cultivation up to 4th level spells slots, which are great, but in addition to that there are obviously the giant elixirs. Hill Giant for a flat 21 strength until long rest and Cloud Giant for a flat 27 strength until long rest. Both being very good for martial classes, especially if you want to put more points into Dex or Con instead of strength. There's also the Elixir of the Colossus which increases your size, gives you an extra 1d4 of weapon damage, advantage on strength checks/saves and also allows you to pick up and shove larger creatures.

There is a vendor in-game (Act 2) that can turn the blood of any character's race into a potion that you can give to anyone else. One that's particularly good is the Elixir of Githyanki Providence, which you can get by using Lae'zel's blood (or your own if you play gith) which gives you Misty Step (60ft teleport), Invigorate Leap (3x jump distance), and Blur (disadvantage on attacks against you) to use once until your next long rest. There's no real limit on how many of these you can get.

For tactical purposes, there are the potions of Animal Speaking and Mind Reading which grant you...animal speaking and mind reading until your next long rest. You can have both at once. There are also the Angelic Potions, Reprieve and Slumber, which grant you the full effect of a Short or Long Rest respectively in exchange for you character being asleep for 2 turns. To note: this works on Fey creatures such as elves who normally can't sleep (because it was made for them), but also this does NOT remove any bonuses that normally go away upon resting in-game. SO you can have your buff til long rest and still restore your spell slots and other abilities.

Honorable mentions: Elixir of Barkskin (flat 16 AC), Elixir of Viciousness (-1 to roll needed to crit, stacks with other bonuses), Elixir of Vigilance (grants Alert, +5 to initiative and can't be surprised), Elixir of Guileful Movement (can't be restrained, paralyzed, or affected by terrain), Tadpole Elixir (disadvantage on Con/Wis/Int saves, but advantage on all attacks for 3 turns after using a tadpole power), and Elixir of Universal Resistance (grants resistance to all damage for 10 turns).

Every one of these can be bought or crafted.

DJRikkiBee
Автор

elixir of angelic slumber lets you mimic the DnD 'coffeelock' sorcerer warlock trick with massive amounts of sorcery points. You empty out all of your spell slots (BG3 takes warlock slots last) into sorcery points, take the potion and refill spell slots without losing sorcery points. using the better version of the elixir my coffeelock was sitting on 30+ sorcery points most of the time late game, pretty handy to quicken and twincast!

twiightknight
Автор

Like healing potions you do not need to drink Elixirs, you can hit someone with them. it hits a box like 1.5 wide and 2m long. Group all 4 characters close together, and toss it and you can get a buff until long rest for 1 potion/elixir. You want everyone to have Giant strength, Smash it on everyone. I use the overhead/tactical to align people in a diamond it tends to work better.

Zythan
Автор

Aid is an AMAZING spell. You can upcast for 5 temp hp/lvl and it STAYS UNTIL LONG REST. So my bard upcasted a level 5 using the spellcrux necklace and give my ENTIRE party 20 extra hp for the whole day. That may not sound good until you realize that the toughness feat gives you roughly the same hp but it costs an entire feat and it's only for one person. Mix this with the Camp Caster hireling and suddenly the spell is insane.

Sleep.ye.
Автор

You can separate gold stacks in an NPCs inventory to make stealing them easier

Action_Sloth