Use Rapier2D: The Best 2D Physics Engine For Godot?

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🤔What is this video about❓
You may already know the default poor performance that the physics in Godot usually have. That is why there have been multiple alternative physics engines out there, being Rapier one of the main options to consider. Today, we are going to be comparing both and coming to a conclusion, let’s get started

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Nice video, was just looking into it yesterday. 👍

nasheethahmeda
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Would the alternative physics engines help with 2D collision detection with faster moving characterbody/rigidbody nodes? I keep having trouble with bullets and sometimes not correctly detecting collisions in my games (like top down shooter bullets going through walls), and it has been bothering me for a while. I hadn’t ever thought of trying another physics engine until seeing this video.

ovalsquare
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You are not destroying instances that fall outside the container and "fall to the ground".


Did you try to implement that and to see if it would run better for longer time?

ensarija
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How do you install it? My godot assetlib doesn't show it and trying to get it from the website but results in errors

JustIntoArt
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is it's collision less janky than godot physics ???

AliAli-wiys
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WILD name for a physics engine, but thanks for sharing

Imsorryman
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why are you checking time and not physic objects amount?

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