Ren'Py Fault Finding tips

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In this very quick video we look at fault finding in Ren'Py. There are literally hundreds of ways to do this so I only talk about the very basic principles.

All information contained in this video is correct to the best of my knowledge at the time of recording.
Don't forget to subscribe for more content. My channel features a lot of awesome tutorials on using Daz Studio (also known as Daz3d) such as how to create your own assets like Ghost lights, setting up your scenes for still images or animations, choosing the right render settings, how to speed up iray rendering times, and general advice on how to improve your renders to make them more Photorealistic and engaging. This channel also features dozens of Guides for coding in Ren'Py, which is a Python based Visual Novel engine, ideal for beginners or advanced programmers alike, so whether you are an Indie Dev or just a hobbyist this content would be very useful for you too! I also live stream and pre-record a lot of gaming content during my "off time". So check back to see what content is Added Daily. I also create guides on editing using Adobe Photoshop and Adobe Lightroom for adding a bit of polish to your final images

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Hi there, loving your videos, I'm completely new to this, and have only started creating very basic things, which of your videos would I need to look at to learn how to make a sort of in game home screen?, somewhere the player goes back to after doing certain events, and being able to call other characters back to you there, for example your office with an interactive phone to select who you want to speak to (sorry If I'm not making much sense I have no idea about the correct code language to use to explain).

TheJakeHawk
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So this was not the intended effect of this video I'm sure, but this has made me very curious of the projects you are working on in Ren'Py. As far as I could see, you don't have any videos about them. Does that mean you're not interested in showing any work-in-progress content? You wouldn't need to show the code of course, perhaps just some assets, GUI, anything really. Or if you wouldn't like to show any of that either, I would already be interested if you just talked through some of your ideas/projects more conceptually.

I understand if you still don't like to do even that—as you mention in this video here, it is your copyrighted/personal material, after all. Just wanted to express my curiosity is all.

Phagocytosis