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Hangman Game in Python with tkinter GUI

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This code is an implementation of the classic game of Hangman using Python and the tkinter library for the graphical user interface.
The game starts by defining a list of words to be used in the game and ASCII art for the different stages of the hangman. The choose_word() function is defined to select a random word from the list of words.
The main window of the game is created using tkinter with a title "Hangman". A label for the ASCII art and another label for the word with blanks are created. An entry and a button are created to allow the player to guess the letters of the word. A label is also created to display the result of the game.
The update_hangman() function updates the ASCII art for the hangman as the player makes mistakes. The check_guess() function checks if the guessed letter is in the word and updates the word label accordingly. If the player wins or loses, the end_game() function disables the entry and button and displays the result of the game.
Overall, this code provides a fun and interactive way to play the game of Hangman using Python and Tkinter.
# Define the ASCII art for the hangman stages
hangman_art = [
" +---+\n | |\n |\n |\n |\n |\n=========",
" +---+\n | |\n O |\n |\n |\n |\n=========",
" +---+\n | |\n O |\n | |\n |\n |\n=========",
" +---+\n | |\n O |\n /| |\n |\n |\n=========",
" +---+\n | |\n O |\n /|\\ |\n |\n |\n=========",
" +---+\n | |\n O |\n /|\\ |\n / |\n |\n=========",
" +---+\n | |\n O |\n /|\\ |\n / \\ |\n |\n========="
]
The game starts by defining a list of words to be used in the game and ASCII art for the different stages of the hangman. The choose_word() function is defined to select a random word from the list of words.
The main window of the game is created using tkinter with a title "Hangman". A label for the ASCII art and another label for the word with blanks are created. An entry and a button are created to allow the player to guess the letters of the word. A label is also created to display the result of the game.
The update_hangman() function updates the ASCII art for the hangman as the player makes mistakes. The check_guess() function checks if the guessed letter is in the word and updates the word label accordingly. If the player wins or loses, the end_game() function disables the entry and button and displays the result of the game.
Overall, this code provides a fun and interactive way to play the game of Hangman using Python and Tkinter.
# Define the ASCII art for the hangman stages
hangman_art = [
" +---+\n | |\n |\n |\n |\n |\n=========",
" +---+\n | |\n O |\n |\n |\n |\n=========",
" +---+\n | |\n O |\n | |\n |\n |\n=========",
" +---+\n | |\n O |\n /| |\n |\n |\n=========",
" +---+\n | |\n O |\n /|\\ |\n |\n |\n=========",
" +---+\n | |\n O |\n /|\\ |\n / |\n |\n=========",
" +---+\n | |\n O |\n /|\\ |\n / \\ |\n |\n========="
]
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