First Look at Temple of Elemental Evil from Goodman Games

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Hi! I'm Matt. I'm an independent author, movie buff, intrepid traveler, and tabletop RPG enthusiast. If you enjoy this video, be sure to subscribe for future videos.

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In this video, I take a look at the Original Adventures Reincarnated version of The Temple of Elemental Evil from Goodman Games.

#TTRPG #DnD #DCC #GoodmanGames #5e
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HI Matt, I Ordered & Got This Masterpiece about 2 weeks ago. The weight of 8 Pounds was an amazing feeling. I Love Heavy Books, Not Heavy Girls, LOL. Awesome Unboxing & Review by you as always. I may order another copy & Not opened it. Do you like this idea? Maybe a collectable someday. Anyway, I have a small favor to ask you. I wanna order a brand new copy of the D & D Module "QUEEN OF THE DEMONWEB PITS" It's just 25 Bucks, Do you think this a good module. Can you please review it & post what you know or think about it. It looks amazing. I just ordered "AGAINST THE CULT OF REPTILE GOD" as you already know, so I don't wanna order this other module without seeing a great reviewer like you looking at it. Let me know what you think. I just found your channel & love all your videos. I'll buy you a cup of coffee if you review it, Thx...Take Care Matt 👽👽👻😉

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When people say something is "unplayable, " what they actually mean is one of three things: 1) they believe that modules should be played exactly as written, always, which is just silly. There is this disease in the hobby of people who believe heavily in "author intent" or that "game modules are written perfectly, so should be played as is." 2) "I don't want to take the time to have to adapt anything." Ok, cool. That doesn't make the module "unplayable." 3) There is a lot of nostalgic reverence for early role-playing products. A lot of people don't want to talk about the fact that a lot of early modules suffered from being written to the perspective of a dungeon as a "survival puzzle" because that is what gamers saw role-playing games as. They forget that people would often bring a dozen characters in, expecting them all to die. The game was MOSTLY a tactical game and role-playing was secondary. You hint at this later with the absurdity of the 500-year-old door with three goblins behind it. People didn't care that that made no sense. They just wanted to be thrown into combat encounter after combat encounter. This is part of the reason why I am skeptical of OSR. OSR means a lot of different things to a lot of different people and that's fine. But I'm suspicious that someone would want to "revive" rpg experiences that I consider to be categorically sub-par and uninteresting. This is one that I might bite on. I haven't liked the organization of the prior releases of this series. GG has a tendency to publish rough and then refine as they go about, meaning that their later products are always better than earlier ones within a series.

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