How to Animate a Static Mesh (no bones) in Unreal Engine 5

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In this video I go over how to animate a static mesh on sequencer without using a skeleton in Unreal Engine 5

Ship Asset:

KIRK's channel:

#kitbash3d #unrealengine
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it's so good that I came across your video on animation without rigging, for my start this is exactly what I need.
Thank you so much for a good tutorial

OMGDmax
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thank you for finally saying what we've all been thinking or grumbling about. @5:27 pivot points need to all be set - yes!

BingGeaux
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haven't touched these tools in years; these are great videos

tylerwhat
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how do I save the animation I created?

erenkose
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exactly the video I needed, thanks brotha :)

gusto_Ds
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Actual info pertaining to the title starts at 10:30 jfc

streetlifeofzackandcody
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Great video! It made everything really simple. Thank you so much. Can you do a tuturial on attaching lights and maybe engine thrust fx in the blueprint?

AudioStory
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Hey there, new to your channel! You have a lot of awesome videos here, and this one is no exception; I learned a lot just in this short video. Thanks for sharing and keep up with the great content! 🏆

Also thanks for the link to Kirk's channel as well! 👍

FAITHBASEDGAMES
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How can we move a bone in a skeleton mesh using cpp i have tried TransformBone , SetBoneRotationByName both returns error not a member of USkeletalMeshComponent

demonfury
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Hmm and what's next? How can I play this animation by for example a key pressed, not just in a cinematic?

Andredy
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As ever a great tutorial, I'm trying to find a second tutorial that would help me get a dust cloud effect created by the jet engines as the spaceship lands but cannot find anything. I guess it's a niagara thing but wondered if you'd seen anything on youtube I could refer to? or could you do a tut that adds this extra element of realism? sorry to ask :-))

AMandCMedia
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Did you know that this was exactly what iI was looking for?

Leader-uqim
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Bro needs to chill and how many commercials he has

no_damage
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