WHY UNDERGROUND BASES SUCK !!!! - Space Engineers

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Welcome to a deep dive into the frustrating world of underground bases in Space Engineers! In this video, we uncover the major drawbacks, challenges, and downright headaches that come with attempting to build and maintain bases beneath the planetary surface.

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Biggest upside to underground bases:
- Perfect for those who can build interior, but not exterior

AliceDoesThings
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You're forgetting one impenetrable defense. Playing alone because you have no friends that play space engineers. No one will attack your underground base then.

truesnakegod
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Well it’s good until the enemy discovers your underground base. It’s hidden and protected against orbital strikes or spy planes/ships

WalkerEMC
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On PVP servers yes, its bad. On PVE servers with loads of enemy AI that constantly attack you, i like to have my main storage stored in the mountains

fast_cheetah
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I mean there was a server I was on that didn't have warheads damage voxels, and also while it allowed digging into underground bases it required you use a ship. It was pretty fun as the defender and we (me and 10-20 other friends, we took shifts) held out for a 12 hour long siege against a force of about 30 people, all with dreadnaughts parked above (which through some creative tactics, we were able to take down some and later retrofit to our own purposes which was epic). We won the fight and it was the most fun I ever had in Space Engineers. Very specific conditions but it was so crazy with grinder drones, explosives, tight hallways, blast doors, etc. We had a secondary small base hidden outside we used to harrass them from behind, I mean it was legit the most fun I ever had.

Cool-
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If the terrain can be dug, i shall be a dwarf.

joevile
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When you build any base in SE, it must be able to remain hidden at all costs. Once it's found, it's already pretty much screwed, as other players won't stop coming after you, no matter what. They can set up respawn points and just keep coming back after they die, continueing the assault until they win.That's why underground bases and deep space bases are the most popular types.

darkner
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They simply look way better = I have won the fight on under ground bases being better

Fire-superme
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There is also the problem that underground bases can easily be spotted from several Kilometers away. The removal of voxel changes the way the surface appears at a distance. Usually in the form of a massive hole.

EGOKitten
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I think bedrock needs to be more durable so drilling through rock is at least as difficult as drilling through blast doors.

Raso
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One thing I've considered (but never done because I only play solo) is making tunnels/hangars that are just below the surface then have warheads set to open them up during an attack as a one time sneaky exit for fighters.

truesnakegod
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The trick is to make the base so annoyingly impenetrable, that assailants give up before they're even halfway through. I recommend making all the tunnels impossibly narrow and heavily armored to deter breaches. Place several thousand tons of armored blocks as the base; make it thick enough to deter sappers. I recommend at least 20 blocks deep. The key is to make the prospect of taking your base cost more than your base; essentially, diminishing returns in SE warfare.

prdurnion
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two positives to underground bases you didn't include are they're cheaper, you have to dig the materials while making the base either way but with bunkers it's just easier, but also turrets have less to focus on because the enemies are narrowed into a corridor.

Sentinel_Seven
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A claim function needs adding that either blocks players without permission from mining voxels or drastically slows them down (almost to a crawl)

RBsRealm
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A rule I always go with is have a escape tunnel with a escape vehicle that can house all your valuable to act as a separate grid to immediately disconnect in the event to a total loss of a base.

mistermann
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If the server is set up to prevent sappers (drilling around defences and into the base), then small underground bases can be viable.

FlamingNinja
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To be fair, underground bases are very effective for PvE if you have several MES mods enabled. Voxels are much tougher for NPC enemies to get through than any blocks.

Caffintor
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There are mods where you can install blocks that ban the use of drills within a certain radius. Unlike safezones, they don't require zone chips or crazy amounts of power. Not being able to dig through someone's base helps cut down on base sprawl and rat's nests of attack tunnels.

fakshen
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simple fix for the drill issue on servers, a drill-disabling field generator, as long as the base has power, enemy players can't use drills withing 500m from the base or something

RichyN
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The best underground base is one disguised as a raided/destroyed ground level one

aakelbo