Diablo 4 Devs Don't Know How To Play Their Own Game

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Blizzard made a bad decision by releasing this video

Channel Editors: CatDany & Daily Dose of A͏s͏m͏o͏n͏g͏o͏l͏d͏͏
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Hear me out: They threw two women to the wolves to eat up hate and criticism so they can spin a "you just hate women, anyone who dislikes the game is lying they just hate women" story as a smoke shield.

orangesouls
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In the girls glasses you can see the teleprompter screens.
at 4:28 she puts her hand up that would be used to press her abilities, while casting her abilities binded to A/X.
During the boss encounter you can consistently hear button mashing while both characters are running to avoid things and not attacking the boss. They are not even playing the game, this is embarrassing.

ThaTurtledove
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This isn't a gameplay showcase video, it's a dev team diversity video

KnightCrown
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To anyone arguing that these two were not gameplay designers but dungeon designers, think of it this way. A dungeon designer has to build the layout and placement of enemies inside a dungeon. If a dungeon designer doesn't know how to play the game, they don't know the appropriate amount of enemies to place, what level to set them at, how long the map should be.

It's like if a CS:GO mapper tried to make a map for TF2 without ever playing TF2. It wouldn't feel good at all to play.

SnivyTries
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I feel so bad for the art department. The art of the game is so good, yet it is stitched together by Incompetence of the highest order.

EyesMilkWhite
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this is IGN level gameplay from a senior designer, so many of my questions have been answered and now I can walk away from the game in peace

Steezyjo
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The most fun the devs had was zooming around when they got the conduit shrine. That's irony at its finest.

jerstah
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One of my first jobs when I was younger was working for Westwood Studios. All I did was play their games all day looking for bugs and giving feedback on whether or not it was fun. Now the end user is the QA tester.

vertisce
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7:45 “we tend to swap designers because collaboration is very important.” Swapping isn’t collaboration, it is a handoff to someone who will not understand why every decision was made. Blizzard does not pick the right representatives for their game.

colbr
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The reason they put these people out in this video is to act as a lightning rod. They intentionally put the people that will attract particularly nasty comments and then they can dismiss all criticism as horrible trolls, this way they don't actually ever have to respond to legit concerns the player base has. Blizzard is so transparent with their shitty tactics it makes me wonder how people keep supporting them.

Drlovestain
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Its crazy how this happens for every Blizzard game. The art team absolutely crushes it and then the game is terrible because every developer that works at Blizzard is a lobotomite apparently.

TheKingOfBears.
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I do believe the reason these 2 were picked or thrown under the bus was because Blizzard wanted to make a statement, which was "Hey look we are inclusive and girls like playing videogames." They didn't care if they were qualified for this or not. My company does roughly the same. They'll pick hosts/instructors from certain groups to show inclusiveness no matter if they are the best for the presentation or not.

asumax
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Blizzard throwing these two under the bus, giving us a face to blame rather than the higher ups who sign off on decisions that are made to the game.

davidsha
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I’ve spoken to a lot of older game devs who have been saying for years that most of these younger devs have no clue how to even play their own games or for that matter, what is actually in their own games. She plainly says this by saying she will design it to do one thing but someone else will come in and change it. ‘It’s a collaborative effort.’

Applegawd
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I've never worked game development but I have done collaborative development work and there is always going to be a disconnect between the people writing the code and the people using the software. The key is communication. The level designer, the storyboard writers, the play-testers, and others, must communicate to one another. This works. This doesn't. Etc.

TomLiberman
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The energy these two bring is about as thrilling as watching paint dry

Reaper
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Anyone remember when the game director for Doom Eternal, Hugo Martin, played through their ENTIRE game on nightmare difficult on live stream?

Say what you will about those games (I think Doom and Doom Eternal were brilliant, skill based single player shooters), but that was a team that really cared about a FUN and challenging experience. Games like DIablo IV are just starting to feel like doing yet another semester in school.

opmike
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Just realised the barb had 100, 000 steps at lvl 50 in wt1. Essentially confirming the characters were made for them. Who knows what would have happened if they didnt have strong gear like that

bopcity
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Dear gawd I am baffled as to why they threw 2 art gremlins in a gameplay segment & expect them to speak coherently on it. We dont know what we're doing unless it involves hovering over our cintiq in a dark corner.

froznpyro
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Why even have them play? Sit them in front of two wacom tablets and have them go through their designs, explore the architecture and explain what inspired them to create it how they did. That would be entertaining and insightful.

JRS