Ratchet & Clank PS4 Glitches - Son of a Glitch - Episode 61

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In this glitch packed episode, we cruise the galaxy with Ratchet & Clank, the PS4 re-imagining, and there are some fun glitches that await!

Glitches -
1. Veldin Out of Bounds - 0:23
2. Novalis Out of Bounds - 1:23
3. Kerwan Out of Bounds - 2:15
4. Pixeliser Glitch - 2:35
5. Aridia Out of Bounds - 3:09
6. Clank in Ratchets Nebula G34 - 4:04
7. Walk on Rilgar Race Track - 4:41
8. Kalebo III Out of Bounds - 5:11
9. Batalia Skip - 5:49
10. Stuck Enemies - 6:36
11. Pokitaru Out of bounds - 6:57
12. Quartz Skip - 7:48
13. The Phoenix Skip - 8:35
14. The Deplanitizer Skip - 9:41

A+Start with Andy
Please Like, Favourite and Subscribe if you enjoyed this episode and feel free to leave any questions or game suggestions in the comments below. Thanks guys!

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when game developers use that much extra collision: "Please find a way out of bounds to explore my work". The game must have been begging to be "broken".

cullenlatham
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You know it's a re-imagining when they bring glitches that allow you to get on the racetrack on foot, just like in the original lol

MProductionsGAMING
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I deeply respect the collision programmers..

riverstarship
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The reason those out of bounds areas have collision detection is likely because of reused assets. They use the same mountain surface object that may have been used in another part of the level, so it has the same collision detection. This is a really good way to save memory in level design, and it makes building levels easier as well.

AndyGilleand
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I have a feeling that the creators wanted us to find these glitches

FakeCrowPR
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True to their nature, Insomniac left much room for their swimming in the air glitches.

celcowhite
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"Somebody overdid it on the collision programming" God, I love Insomniac Games!

sezunemizuhana
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Someone give the collision creator a promotion!

sonicmeerkat
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I remember when i first got the Ratchet and Clank Collection on PS3, the first time i went to Florana and entered the Path of Death, *everything* was underwater all of a sudden XD as in i could swim literally everywhere in the level because, _god knows why_, when i entered the Path of Death, it must've accidentally triggered a swimming protocol or something

I swear i couldnt make this shit up if i tried

persondude
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Swimming in the sky! One of the best glitches ever made! This is Spyro all over again! Thank You Insomniac!

SuperWorldJumper
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The enemies getting stuck in walls has been a common glitch since the first ratchet and clank, I commonly see it in all the games

Firyfloof
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To respond to the collision confusion, a lot of modern game engines allow for automatic collision, or visible collision, essentially generating a collision from what the engine sees instead of having to make on manually.

Kfox
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This game has some 'Clanky' glitches

reysinx
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The reason some out of bounds objects might have collision is that they are simply just placed, pre-made objects, collision included. It's not a cheap way of doing things, but it is easy.

TheXnaut
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This game has way too much solid ground, something I thought I'd never say

Redna
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"BK: Nuts and Bolts" has out-of-bounds collision in Spiral Mountain. There's a HUGE field behind Grunty's head you can explore (and where you can fall through, you can use a flying vehicle to venture to the sadly NOT solid game factory cutscene area).

BedroomScenesMovie
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I never thought you'd do an episode on this game, so cool man!
I enjoyed this one a lot. :)
I remember doing the pixelized plumber glitch through my 2nd run of the game.

ZonicTHedgehog
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I like how they made the PS4 version the same way they made the ps2 version.

Things being solid and stuff, the games are amazing.

AbysmalGaming
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Somebody had way too much time to program all of that collision.

jsleahy
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This reminds me of the old games speedruns where people joke about the npc's seeing the main character fly by in unnatural speeds. Rayman 1 speedrun is amazing for players of the game as it is an unfair and really hard game even for veterans

magnusm