OOP in Roblox #5 - Total Object Oriented Programming

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In the final video of Object oriented programming in Roblox Studio, I show you an extreme way to use OOP in your game. This workflow eliminates the need for normal scripts but instead uses module scripts for everything. It is an interesting concept but may not be the most feasible.

Hope you Enjoy!

Make sure to comment any questions below!
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Bro your video helped me so much i was struggling to understand OOP but your videos helped me a lot 👍 keep up the good work man.

watersideabigi
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I genuinely think that this guy is gonna be famous in a couple of years from now when he proceeds making such good tutorials. Keep the good work up man

KiriNini
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I always thought that OOP would be something very complicated and difficult, and I avoided it for quite a long time, however since I set out to do it, in almost two days I could understand almost all the metamethods thanks to your videos!

costo.
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this was an awesome intro to oop! thank you so much!

epicd
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Awesome. You are the best teacher on Youtube

hoanghanguyen
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for the wait(1) in the local script instead of doing wait(1) you can check if game:IsLoaded and if game:IsLoaded = false then game.Loaded:Wait()

loghtsy
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Question when making variables in module scripts do you put them above the table or under it

sindious
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Hi BRicey I have been watching your video's on OOP today and I'm still a bit confused could you recommend any resources for learning it?

mars
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In one of these vids you mentioned you can use metatables and tables to edit instances or something? ie you can change thhe transparency of all the items on a table. Is there a place on the roblox forum where I can find how to do that?

RJ-srkf
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If you're going to take this approach to programming please be well organized at least. I came across someone that did this exact same thing as shown in the video (made all functions in the game in module scripts, had a single script looping through and running them all) and their code was near unreadable.

gyrthez
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Aren't module scripts vulnerable to exploiters since they run on the client? So wouldn't be a bad to idea to use lots of module scripts?

kaiserkaiser
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Horrific! Lua OOP is the worst implementation I've seen so far.

yaafl
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i was wondering:

*Could I possibly make a function requirement (I forgot their real name) that determines the # of tables, and uses the tables for an NPC chat system?*

its a weird question but what i mean is:

*Could you possibly check all things in a table and not constantly use if statements (e.g. if table[1] then, if table[2] then, and so on and so forth)?*

thermochrome
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