Batch Exporting Assets from Blender to UE5 with a Single FBX File

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Batch Exporting Assets from Blender to UE5 with a Single FBX File

Follow the quick tutorial to learn how to export multiple assets as one FBX file from Blender to UE5. Combine multiple assets into one FBX file and learn how to make changes to the meshes by modifying the file with this step-by-step tutorial.

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About the Channel: Hi and welcome to 3D Tudor on Youtube! I am Neil, the founder 3D Tudor, a 3D modeling artist and online tutor specialising in Blender 3 content, recently joined by Lukas to assist with all Unreal Engine 5 content. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? Recently, we've began focusing on complete guides on game design professional workflow from
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Thank you! I literally just googled "how to export many meshes in one FBX file" and came across your video, and it turns out it was posted a two hours ago

yanwar
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God, thanks for the vid. How many times I searched how to import models and only your video is useful!

AlehAoliege
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WOW awesome content as usual, could you guys do a Shadowrun themed build sometime?

subatoistormborn
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I have a problem with textures, basically have over 50+ building segments that use the same multiple textures (eg, Wood, Glass, White wall etc) but once I export them, all these textures get multiplied by how many segments I want to export. so now I have for example White_wall050.

Is there a way to prevent that?

Krucek_v
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when i do this the assets just randomly spawn in my level in multiple numbers, am i doing something wrong
*

chadyonfire
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Great stuff! What about several objects with their modifiers active, parented to an empty, and exported as 1 fbx?

coffeediction
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glss allows you to export the texture so it's applied in Unreal.

thelaw