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Converting Your FS19 Mod to FS22 - modDesc, Vehicle xml, coding changes - OLD INFO - STILL USEFUL

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OLD INFO - STILL USEFUL
I tried to keep this short and right to the point how I converted my MOD recently from FS19 to FS22. --------- Hit the like if you want that and MORE!
Topics Covered;
modDesc descVersion="62"
vehicleTypes
specialization - LightExtension
scripts, categorizer, ChangeModTitle
schemaOverlay
sound changes == setting up a XML sound file will be a separate video
fillUnitConfigurations
motorConfigurations
transmission
dashboards
exhaustEffect
foldingConfigurations
collisionTrigger
agent
tensionBeltObject
strobeLights
baseMaterialConfigurations
This is part 1, next step is to zip it and try it out. Then look at the log file... future video coming soon
Please keep in mind some of this may change once the GE v9 comes out.
Colorado ZR2 - Farming Simulator 22 v1.0.0.0 DOWNLOAD
Related Videos:
#FarmingSimulator22 #GiantsEditor #Modding
**********Bomb Shell of my converted mods coming soon to FS22***********
FAQ
*************Can I help you mod?
Yes, Post your question in the comments below. If simple, Ill post a solution.
If complicated, Please propose a video idea and other people can "like" it. Lots of likes, Ill do a video.
*************How to do decals?
I've made a video for FS17/19 outlining this process. Its not really changed at all in 4 years.
*************Will I make a mod for you?
No, I am drastically busy with life :(
But, Being a Patron allows you access to vote on other patrons ideas. Which in turn I most times love the idea and produce something the community requested.
****** Is it public?
All of our prior Mods are posted public on Patreon site, But in order to get textures for mods being built you need to join our patreon.
Special Permission From Giants Software to host our own textures/sounds and other user created media behind Patreons subscription program. This helps us make more content, just like any other creator.
After a period of time, they get finished up with feedback and then post to
***Can I use your mod in a video?
Please link Our Patreon Address above if you use mods I create, All I ask.
***Can I edit Your mods?
Like all things, just give credit where its due. If you publish it to a Site that Pays you money, your rude. The mods are proprietary property of Giants. However, user created Media such as Textures, sounds and some XML code we retain all rights to content. Comparable Legal punishment to Selling Ripped DVD's
I tried to keep this short and right to the point how I converted my MOD recently from FS19 to FS22. --------- Hit the like if you want that and MORE!
Topics Covered;
modDesc descVersion="62"
vehicleTypes
specialization - LightExtension
scripts, categorizer, ChangeModTitle
schemaOverlay
sound changes == setting up a XML sound file will be a separate video
fillUnitConfigurations
motorConfigurations
transmission
dashboards
exhaustEffect
foldingConfigurations
collisionTrigger
agent
tensionBeltObject
strobeLights
baseMaterialConfigurations
This is part 1, next step is to zip it and try it out. Then look at the log file... future video coming soon
Please keep in mind some of this may change once the GE v9 comes out.
Colorado ZR2 - Farming Simulator 22 v1.0.0.0 DOWNLOAD
Related Videos:
#FarmingSimulator22 #GiantsEditor #Modding
**********Bomb Shell of my converted mods coming soon to FS22***********
FAQ
*************Can I help you mod?
Yes, Post your question in the comments below. If simple, Ill post a solution.
If complicated, Please propose a video idea and other people can "like" it. Lots of likes, Ill do a video.
*************How to do decals?
I've made a video for FS17/19 outlining this process. Its not really changed at all in 4 years.
*************Will I make a mod for you?
No, I am drastically busy with life :(
But, Being a Patron allows you access to vote on other patrons ideas. Which in turn I most times love the idea and produce something the community requested.
****** Is it public?
All of our prior Mods are posted public on Patreon site, But in order to get textures for mods being built you need to join our patreon.
Special Permission From Giants Software to host our own textures/sounds and other user created media behind Patreons subscription program. This helps us make more content, just like any other creator.
After a period of time, they get finished up with feedback and then post to
***Can I use your mod in a video?
Please link Our Patreon Address above if you use mods I create, All I ask.
***Can I edit Your mods?
Like all things, just give credit where its due. If you publish it to a Site that Pays you money, your rude. The mods are proprietary property of Giants. However, user created Media such as Textures, sounds and some XML code we retain all rights to content. Comparable Legal punishment to Selling Ripped DVD's
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