Converting Your FS19 Mod to FS22 - modDesc, Vehicle xml, coding changes - OLD INFO - STILL USEFUL

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OLD INFO - STILL USEFUL

I tried to keep this short and right to the point how I converted my MOD recently from FS19 to FS22. --------- Hit the like if you want that and MORE!
Topics Covered;
modDesc descVersion="62"
vehicleTypes
specialization - LightExtension
scripts, categorizer, ChangeModTitle
schemaOverlay
sound changes == setting up a XML sound file will be a separate video
fillUnitConfigurations
motorConfigurations
transmission
dashboards
exhaustEffect
foldingConfigurations
collisionTrigger
agent
tensionBeltObject
strobeLights
baseMaterialConfigurations

This is part 1, next step is to zip it and try it out. Then look at the log file... future video coming soon
Please keep in mind some of this may change once the GE v9 comes out.

Colorado ZR2 - Farming Simulator 22 v1.0.0.0 DOWNLOAD

Related Videos:

#FarmingSimulator22 #GiantsEditor #Modding
**********Bomb Shell of my converted mods coming soon to FS22***********

FAQ
*************Can I help you mod?
Yes, Post your question in the comments below. If simple, Ill post a solution.
If complicated, Please propose a video idea and other people can "like" it. Lots of likes, Ill do a video.

*************How to do decals?
I've made a video for FS17/19 outlining this process. Its not really changed at all in 4 years.

*************Will I make a mod for you?
No, I am drastically busy with life :(
But, Being a Patron allows you access to vote on other patrons ideas. Which in turn I most times love the idea and produce something the community requested.

****** Is it public?
All of our prior Mods are posted public on Patreon site, But in order to get textures for mods being built you need to join our patreon.
Special Permission From Giants Software to host our own textures/sounds and other user created media behind Patreons subscription program. This helps us make more content, just like any other creator.
After a period of time, they get finished up with feedback and then post to

***Can I use your mod in a video?
Please link Our Patreon Address above if you use mods I create, All I ask.
***Can I edit Your mods?
Like all things, just give credit where its due. If you publish it to a Site that Pays you money, your rude. The mods are proprietary property of Giants. However, user created Media such as Textures, sounds and some XML code we retain all rights to content. Comparable Legal punishment to Selling Ripped DVD's
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Please, keep these coming. Want to try porting over certain mods so this is gonna be a major help if it works.

WorcoEntertainment
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Thank u soo much man I love your stuff.. I just started learning how to an these help soo much thank you man I subscribed liked and will be back for more

dylonmosher
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Thank you very much. This step-by-step videos are very helpful.

marks
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Awesome video! It is a huge help for my first attempt at converting a mod. I am having issues with shaders and textures tho. I am only seeing the interior or my cab when I open the mod in GE. Would love to see another indepth video going over that process.

Keep them coming!

SimulationStationFS
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Seriously, almost 4000 views and only 194 likes. People are ungrateful. Thanks Lambo that was awesome. You are the king of FS19 modding my friend.

markcheshier
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Thank you very much for your help! Very useful video!

enart
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Thanks Lambo can't wait for the next video.

noraanoslo
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Really good work! I just wish I had the mental capacity to do this myself. I just get overwhelmed with it all!

landoncook
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Salut, merci pour ta vidéo mais j'ai un soucis avec plusieurs mod que je veux reconvertir c'est que rien du tracteur aparait dans le jeu ou dans Giants editor apart quelques éléments comme les portes ou les autocolant, ce problème marrive que sur certains mods car j'en ai déjà reconverti 20 ou ceux là ont eus aucun soucis. Aurai tu la solution ?

emericmdh
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So with the new GE9 out how do I fix textures for the Case IH 1020 headers

SCKarnik
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Was curious if you could do one on updating something like the fruit_tp or help me out with trying to get it over to FS22. I am glad that someone is taking the time to help others to learn new things and to be able to update mods that are forgotten about.

swatteam
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Lambo you posted on the F22Modhub about a Auto Convert in Giants Editor. Can you tell me where this is or make a quick video on it please kind Sir.

ProperNiceOne
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How do I fix the corn header cutting effect so it shows the corn actually getting eaten by the header please I need help

SCKarnik
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good work.!! now one question, how do I fix this "I3D file offers '3' objects, but '1' components have been loaded"

ariel
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Ok so I have my tractor in game, yes with a long list of warnings lol, but how do I get a hold of one of the mods with a built transmission and how do you handle the sounds for the tractor as you said in this video they were diferent but I cant find info out there that covers it. Thanks for the HELP!

LordThunderMonkey
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Can you pls make a tutorial for the dash boardneedles etc because my didnt work

katjaschmidt
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Hey lambo i have a question, so i have successfully converted 4 mods myself. 2020 gmc at4, added a few things to that. And then a 2016 high country. And 2 rams... i then went and did my own. From blender to g.e i used a bed from another mod but cab was me...i did xml...and mod desc. Its giving me a code for XML ERROR...mismatched element... and it also says..line 2... vehicle type... ive changed it to car... to truck.. silverado... Chevrolet... getting nothing i cant figure it out

seal.team.six.sealcoating
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Hi how are things? I have a problem in passing a multifrut planter to the f22, it does not lift the outline of the planter, only the wheels are visible. What am I going wrong with?

jorgerha
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Can you make one for your own pallet loading?

joansolano
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everything works amazing just one thing i see it as a mod in game and i see it in the store but i cant buy it it just loads any idea pal

etaled
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