[ENG] FtD - Construction - Flak and CRAM-Bunkers

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Building some defenses in preperation for "something" in the future.

Today's contructs: Anti-aircraft emplacements and CRAM batteries.

FtD-Livestreams and a bunch of awesome people can be found here:

Developed by Brilliant Skies LtD , From the Depths is a voxel-based sandbox game, combining elements from the RTS genre with mechanics known from various building games, such as Space Engineers.

In From the Depths you can build all kinds of vehicles and equip them with a vast array of customizable weapons. The only limitations being your creativity and hardware resources. Once your fleet of choice has been build, you can set out to conquer various planets in RTS style campaigns or try to survive and adapt in Adventure Mode.

Summary
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A strategic campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can play missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges.
Adventure mode where you start on a raft and must build up your fleet and travel a dangerous universe fighting or running from enemy fleets

As well as a wide range of multiplayer content
Design with your friends in co-op designer
Play a range of adversarial modes
Play the entire single player campaign together in co-op

Key Features
Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell!
The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Loads of single player and multiplayer content in which to use your designs (campaigns, co-op campaigns, missions, adventures)
Design your own planets/campaigns/missions/multiplayer maps using the planet editor or add your own mods easily using a fully integrated modding interface

Customizable Components
The customizable components in From the Depths allow a unique level of engineering customization:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with auto-loaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, drills that can cut even the largest of battleships in half, Particle Cannons, Jet engines, Oil refineries and more
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... you do know that the math for synchronizing multiple firing pieces can be done way easier, right?
next to the RPM in the tooltip is s shots per second statistic. (0.48/s for this gun).
just divide that by the number of firing pieces...

aside from that... damn, that turret hits hard.

Raszul
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Thanks for sharing! One improvement that could be done is to have an external power source, like a power facility that sends energy to all the turrets in the region, just as other vehicles do. Just as like many strategy games, destroying the power source of the turrets is kind of a cliche objective in some of the missions, (Battletech).
Another improvement could be to put the batteries and other internals in the rotating part of the turret, that way you can always face your heavy armor to the enemy and your internal bits the oposite way.

jesusgomezponcedeleon
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Successful flak hits are so satisfying to watch... Mmmmm explooosions

johnd-k
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Are these beautiful creations available on the steam workshop?

Perryverduijn
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Weaponslot:
1 = ist sehr einschüchterned
2
3 = ist zu schnell
4 = hört sich schon richtig gut an
5 =ist OK

andrelanger
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Is that your test fortress that you always use for testing?

jeoshy
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lol i was working on a aa installation just yesterday.

_HONK
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You placed the gun facing backwards. I realize the building is symmetrical. It still bothered me.

Inglonias
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Hallo
Hast du schon von dem concept des Mass-drivers gehört?
Also ich habe da mal etwas experimentiert, dabei habe ich eine turret mit Fire protocol gebaut.

andrelanger
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Use wood on the back of the heavy armour not metal it is symply better mat wise and armour wise because how hesh works

humanbeing
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Hey Heizmeister, how did you learn to speak such good English? I'm german myself and my pronounciation is terrible. Cool FLAKs btw.

schlanu