Making ALL Brawlers HORRIBLE with ONLY 1 NERF!?

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0:00 Intro
0:25 Shelly
1:13 Nita
1:59 Colt
2:40 Bull
3:21 Brock
4:00 El primo
4:32 Barley
5:05 Poco
5:28 Rosa
5:54 Jessie
6:23 Dynamike
7:03 Tick
7:23 8-Bit
7:44 Rico
8:08 Darrly
8:34 Penny
9:07 Carl
9:30 Jacky
10:00 Gus
10:36 Bo
11:08 Emz
11:32 Stu
12:00 Piper
12:37 Pam
12:54 Frank
13:18 Bibi
13:44 Bea
14:03 Nani
14:29 Edgar
14:49 Griff
15:11 Grom
15:30 Bonnie
15:47 Gale
16:10 Collete
16:33 Belle
17:00 Ash
17:40 Lola
18:00 Sam
18:24 Mandy
18:55 Mandy
19:15 Hank
20:18 Pearl
20:40 Larry and Lawrie
21:05 Angelo
21:39 Berry
21:54 Shade
22:15 Meeple
22:33 Mortis
23:09 Tara
23:25 Gene
23:52 Max
24:21 Mr. P
24:51 Sprout
25:23 Byron
25:46 Squeak
26:24 Lou
26:49 Ruffs
27:11 Buzz
27:35 Fang
28:10 Eve
28:32 Otis
28:57 Buster
29:16 Gray
29:43 R-T
30-17 Willow
30:58 Doug
31: 08 Chuck
31:34 Charlie
32:00 Mico
32:15 Melodie
32:33 Lily
33:00 Clancy
33:26 Moe
33:45 Juju
34:12 Spike
34:28 Crow
34:44 Leon
35:08 Sandy
35:29 Amber
35:50 Meg
36:11 Surge
36:43 Chester
37:01 Cordelius
37:36 Kit
38:15 Draco
38:48 Kenji
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Paradoxally speaking, if every brawler was horrible, BRAWL STARS WOULD ACTUALLY FINALLY BE BALANCED BECAUSE EVERY BRAWLER WOULD BE EQUALLY TRASH!!!

sergioterenzi
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Good good, now make ALL BRAWLERS BALANCED WITH ONE CHANGE!!!

funnyguyzloty
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“No one sucks if everyone sucks” ahh logic

gameplayrj
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A simple nerf to all brawlers: delete them

Vladimir_
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"Rico kind of deserves a nerf"
Me: Oh yeah i agree he's really needing-
"Let's make his super not pierce through enemies"
Me: Woah calm down there satan

corvineojubileo
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Imagine the fact that if Edgar's health was lowered to 6000 he would be killed, and in the past at level 1 he had 2800 health (which at maximum level today would be 5600) and he only healed 25% of the damage (currently he heals 35%). At that time Edgar was so bad that he earned the title as the worst brawler in the history of brawl stars. And worst of all, is that at that time there were people who said he was broken. ☠️

tempo
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supercell should add a mode with these balance changes

keltic-djli
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You could honestly make every thrower suck by giving them grom's throwing trajectory

blankstaytired
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26:31 As a Lou main. A better way to make him horrible is to change the amount his shots freeze from 3 hits to freeze to 5 hits to freeze

CodenameSnorlax
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Tom about to nerf doug into oblivion FINALLY!!! I CAN'T STAND HIM IN SHOOTING STAR

truemikiborn
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I was so happy when I recognised that on FNF song at the beginning of the video, which is great by the way

pablovelasco
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The Barley nerf scared me really bad, but THE MUSIC SELECTION ONCE AGAIN A BANGER! SEOS into Sky is a BANGER

jirachitheterrarian
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YEA MY IDEA WAS GENUIS, Btw thank you for letting me in your clan

quak-bs
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Peak content here! I disagree in some places, most specifically the Dynamike nerf one. The nerf in question makes it easier to chain jumps from his SP, which gives him more mobility and invincibility, which goes against the nerf idea since it makes him stronger IMO.

Here's a list of nerfs I'd change or keep the same:

Shelly: Super no longer pierces enemies and environment. One hit of anything and the projectile is gone.

Colt: Revolver shots have random spread now, so good luck chaining hits at mid to far range.

Barley: His puddle damage no longer stacks (like Berry).

Nita: Attacks no longer go through enemies.

Bull: His shotgun deals less damage with distance (even less damage over distance on a character suffering at medium range).

Primo: Super charges over 17 hits to make it impossible to get fast even if You land every punch several times.

Dynamike: Dynamite sticks now have a Frank/Poco property: there's several of them but only one deals damage. A 50% damage need without actually nerfing damage.

Brock: Super now fires regular rockets, Clancy style.

Poco: His super heals 9% less for every brawler it hits (You included).

Rosa: The shield can be destroyed with any form of stun and/or knockback.

Jesse: Hard disagree on the hypercharge nerf, just make her projectile bounces not contribute for charging super and hypercharge (basically: if the shot bounces and hits several enemies it still counts as one hit only).

Tick: Range nerf, now his range is the same as Sprout's but without the bouncing. Or just remove his regeneration star power and make it just give the super extra speed.

8 Bit: Less shots fired from one ammo.
Rico: Shots can bounce 3 times max, which applies to the super too.

Darryl: Super no longer charges by itself. Damage charge only.

Penny: Mortar now has to lock in on the target before shooting. To switch between targets it has to turn around, so if there's a situation where it switches targets the locking in is very long.

Carl: Remember how he has a boomerang type attack which recharges his ammo when it comes back? Yeah no You gotta reload it normally now over 2 seconds.

Jackie: Make her attack not go through walls. She is now defenceless unless she's right up someone's nose.

Gus: You know how Gus has both good range and GODLY shot hitboxes, allowing him to basically shoot around walls if done right? Yeah just get them out. The hitbox is now small enough to miss brawlers and big enough to make "around the wall" shots basically unusable.

Bo: Bo and Leon (anyone with a similar fan-shaped attack pattern too) has a very cool tech where if You move right while shooting Your shots they can literally go around walls to hit someone. We can either: remove that and make his shots adjust depending on Your movement to make their trajectory absolutely fixed with no changes possible or we can nerf his super by making mines' detonation time 0.15 seconds longer as You suggest (really liked Your idea here BTW).

Emz: Super cost is boring, make her super radius 30% smaller.

Stu: I love Your idea here but make it 3 shots. No chance to charge it in 2 shots against competent players.

Piper: Yeah absolutely good here, really good nerf here.

Pam: Her super now decays like gadget summons. Bo's and Leon's totem style.

Frank: Yeah I agree here.

Bibi: Also agree here, You've been lowkey cooking with the tankier guys so far!

Bea: The cooking continues!

Nani: Despite what that one commenter says, Nani still has decent usage options without her spread. So make her have pitiful damage up-close and her base current damage at max range, like Piper. This way she can only snipe and nothing else.

Edgar: Good idea here too, but I'd say he also needs a HP recovery nerf from his attacks. 15% damage he deals is now regained as HP, he now barely can defeat anyone.

Griff: I'd say his attack needs a rate of fire nerf to make him terrible.

Grom: Agree here, with this nerf his shots are now basically perfectly dodgeable at all time.

Bonnie: Just increase her super charge time and she's literally unusable.

Gale: by far the best nerf hard agree here!

Colette: As her damage is percentage based, nerf the percentage significantly.

Belle: I'd say the hitbox nerf will hit harder, since she and Gus rely heavily on how their attacks go around walls and stuff.

Ash: Awesome nerf here!

Lola: Woah, calm down here Satan!

Sam: Oh I'd just give his glove picking up some wind-up frames to make healing delayed.

Mandy: Awesome nerf too!

Maisie: Awesome nerf here as well, the cooking streak lives again!

Hank: make it so that Your attack decharges (bubble becomes smaller and deals less damage) if You take damage. The more damage the more decharge.

Pearl: Yeah agree here, absolute cinema nerf.

Larry & Lawrie: Make both explosions the same range or increase the delay between them.

Angelo: Yeah sounds good!

Berry: as a hardcor eBerry fan that's literally overkill, so I like this nerf very very much!

Shade: I'd rather make his double damage hitbox even smaller, no good damage ever basically.

Meeple: Range nerf will kill him for sure, as now he gets outclassed by everything everywhere ever.

Mortis: I'd make it so that his super heals 50% less compared to as it is now. No cool plays, only picking off weak enemies from bushes, forever.

Tara: No stun on super, enemies can attack while being sucked in.

Gene: The wall idea is good but I'd make it so that it can get stopped by walls until it grabs an enemy, kinda like Carl's pickaxe.

Max: Just nerf her damage here, she can no longer make risk-reward plays with pitiful damage.

Mr P: Agree here!

Sprout: I'd just make his super take damage and disappear once it takes enough.

Byron: Something that would kill him is poison damage being slower. Imagine a 1 second delay between poison damage.

Squeak: Nah, make his attacks do the explosion only if they land. Super included btw.

Lou: Yeah, awesome nerf. Enemies can just stand there and heal, sounds absolutely gruesome.

Ruffs: Super no longer drops a powerup. That's what will finish him.

Buzz: Awesome nerf here!

Fang: Make his shoe attack charge his super 50% less. The kick can remain the same.

Eve: Oh I know, either make her super charge even slower or make her egg take 2 seconds longer until it spawns anything.

Otis: Good one!

Buster: Oooooh, that's a good one! Love the creativity here!

Gray: Yeah, awesome idea for a nerf, Gray will literally be barely useful with this one.

R-T: A good nerf in general, although this doesn't nerf his ranged attack.

Willow: I'd say that making the possessed brawl deal damage to Your team and their team will be a more massive nerf.

Doug: Yeah sounds good to me!

Chuck: I'd make the travel time slower on super, like 50% slower. You're now a predictable sitting duck while using Your main ability.

Charlie: Maybe make her attack lose all damage when it hits a wall, a brawler or goes to it's furthest range? Because right now she can deal damage similar to Carl by attacking and moving to the side, but this would erase such strategy.

Mico: Yeah sounds good to me.

Melody: Also a nice nerf!

Lily: C-c-combo cooking!

Clancy: Oh I'd say he needs a nerf to his power-up rate. This will literally make him useless most of the time, unless Your matches last for an hour.

Moe: Peak cinema.

Juju: Sounds decent, but I'd rather remove her elemental mechanic and leave her with just ground projectiles. She is now a very basic thrower with very little actual utility and an "eh" damage output.

Spike: I'd rather make it so that he reloads slower. Like 1 second extra reload time per ammo.

Crow: Yeah sounds super good!

Leon: Nah, just make it so that taking damage during super completely reveals You. Any random damage from anything and Your super is literally gone.

Sandy: Sounds awesome TBH!

Amber: Diabolical. Straight up evil. Kudos.

Meg: Also diabolical, double kudos!

Surge: Remember Mico and his super? Yeah make the same long start-up before Surge actually jumps.

Chester: This one's something I went ham on. Remember how he's RNG based with his supers? Yeah just make all of them have different % to get them, Pop Rocks goes to the top with 60% chance to get it and the stun super goes down to 5%.

Cordelius: Yeah sounds awesome! Couldn't think of a better nerf!

Kit: I'd just make it so that Kit takes 20% extra damage after he detaches from any brawler, makes him way less reliable to use.

Draco: Awesome too!

Kenji: Literally couldn't think of a better nerf. Literally peak nerf from this video.

Again, peak content here, consider me already subscribed!

ZizixxSamurai
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20:40 This actually seems like it'll make L&L more balanced and is a change I would like to see in the actual game
It lets him charge super easier and deal more consistent damage at further ranges, keeps the same amount of area denial, but trades off the insane damage at closer ranges that would shred tanks, which is what made them so versatile and hard to counter

juuuunii
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If everyone is trash, nobody is trash.

CayLavYu
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the minute i saw surge on the screen. I just knew that the nerf would simply make his super more harder to get. Instead of 3 hits it would be 4 hits would definitely kill it

Shadow-ngwc
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A simple nerf for every brawler: main attack = 0 damage

Ranger_star
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the most simple nerf would be to give every brawler 1 hp

shortFilmJ.
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Super Projectiles reduced : ❌
Reset Level after death : ✔️
This actually can make Clancy horrible 💀

mushroomyu