Testing the Oculus Rift Development Kit 2: Game Demos

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We have the Oculus VR Development Kit in the office (two of them!) and have been testing them for over a week. We sit down to discuss the new hardware, compare it to our first development kit, and then run through as many game demos as we can get working. That includes revisiting some classics as well as multiplayer with Couch Knights and Elite: Dangerous using a HOTAS setup!

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watching this on my Oculus Quest 2, i just love how much we have come

Spookysart
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Started laughing out loud when Will bumped his and then Norm did the same thing. That was awesome. :)

Spaztiq
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What a brilliant couple. "Will is being difficult". No shit haha.

stingray
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16:12 i laughed so hard. "shit, theres something there."

MetropolisOfTomorrow
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watching this in 2019 working on building my own cameras for tracking. Using joy cons and leds for controls

codyallison
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Couch Knights looks like a lot of fun.
If there was a way to do it so that you moved the characters through your actual living room, I could play that for hours.
Throw in a custom knight feature and I'm sold.


That space game makes me think this VR technology would be awesome for some kind of Zoids, Battletech, Gundam combat style game. Perhaps not those exact franchises, but something along those lines.

MysticJhn
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45:38 No animals were harmed in the making of this video.. LOL!

musikdoktor
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Is iris tracking even a posiblity for the occulus? As in the "focal point" moves along with your actual eye movement? I forsee a lot of neck strain.

alexgatz
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Will I think when you moved your head and said "shit something is there" I was thinking you hit the tower of paper in the game. Too funny.

jakeabel
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7:45 is the virtual image one sees at infinity? Or is it say one meter like a pro dslr camera's screen, or maybe at 18" like using a laptop. Actually one can measure this "distance" by placing a slr/dslr 's  lens where the human eyes is and focusing on the virtual image, and reading the lenses scale on the camera. I wonder what the virtual image is since I am an optics guy. The diopter accommodation range of the eye poops out like mad above 40 years, but most Oculus rift users are younger! :)

beltwesty
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Norm and Will, on issue of fogging. Take the Silica gel packets you got in the box and lightly tape one of them on the inside edge. It helps.

Alt
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04:00 little question about that sticker.
the 2 guys on the left. is that mythbusters?

attack
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What HOTAS do you have none of the ones i have found look like the one you have there

GreeenHawk
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Wait, maybe i wasnt paying atention for the entire video (i definetly wasnt), but does the dk2 still have the gyros and accelerometers? Since if it only has the IR camera thing, its basicly TrackIR?

wmbatina
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yea i still have faith in oculus even after the whole facebook thing i think this is the most exciting techknowledgey of this decade

Riley
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I think couchwars could be a lot of fun if they made the controls very nice, included a ton of customizing your avatar (better spells, weapons, & looks) and including cool, strange 'living rooms' to play in.

I'd buy that.

Neceros
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"Twist it."  Points camera up.  "Will is being difficult."  Huh.

joolsstoo
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i think tested is the most geeky review series ever, and i like it a lot. i love to learn about all the tech details of hardware i'm interested in.

boorch
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Noticed you were having the "Out of Range" problem.  When that happens, try pressing the "R" key while looking straight ahead.  Works in most demos to reset where you are in relation to the camera and stops the problem.

seandudley
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is it possible to develop with the consumer Rift? the development bundles are not available any more

vamekhkherkheulidze
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