VR KEYBOARD in Unity for user input, highscores etc. Unity VR Tutorial

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Simple unity VR tutorial for a VR Keyboard that makes it super easy to type in VR.
This is the first part of a two part series in the next part I will show you how to hook this up to a data base and how to interact with a database in general through unity and VR.

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Hello Mr. Pinapple! First of all, great tutorial.
I followed it and it works really nice. But i got an issue on adapting it to multiple text fields. I have two input fields - o the first scene - and after typing correctly on the first one, when i select the next one, the cursor starts blinking on the desired box, i start typing but the text keeps being written on the first box. Do you think you can help me with that?
Many thanks

marcal
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Quick question do you know how to make a verificator for a text input ? a a code verificator

maqimmo
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Hey nice tutorial you got there, but may I ask why when I change the TextMeshPro component to TextMeshProUGUI component, it seems that the collider between the sphere and the keyboard are not working. Sorry if this is a beginner question but I am really new with the coding world. I would like to write the text by using the input field. If you can help me with this I truly appreciate it. Thank you.

tankerworld
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yo bro great video but i do have an issue with the 1st script (KeyFeedBack) it does nothing

mohamedmachmachi
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Hey. I wanted to ask, if I can use some of this code in my application for Bachelor's thesis. I would really appreciate it! Thanks for great tutorial.

exiteruss
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I'm having a problem. I'm almost positive I got your script down exactly, but no matter what, unity keep saying "error CS0246: the type or namespace name 'TextMeshPro' could not be found (are you missing a using directive or an assembly reference?)" How do I fix this?

franciscoestrada
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Hello, this is a great tutorial. However, is there any way to prevent the keyboard from bouncing back and forth?

jimmychen
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I think something is missing in the script to change the value of keyhit.

MisterFresh
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Hello I'm having a problem with the click sound part. Whenever I click key hit for testing this comes up NullReferenceException: Object reference not set to an instance of an object
KeyFeedback.Update () (at Assets/KeyFeedback.cs:24)
Is there anyways to fix this problem? Thank you

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