Make Realistic Clouds in Less Than Two Minutes - Blender Tutorial

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First tutorial in a long time. Cute technique for clouds I haven't seen anyone else do. Very quick and easy with great results!
Blender changed the layout of the ocean modifier for the first time in 500 years days after this tutorial came out.
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This new trend of making minutes long blender tutorials is a long time coming.

yemo
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Man, you're a genius to convert an ocean to clouds. What can't you do with Blender, man?!

mambaman
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Here are the issues I faced making this in blender 4.0 and HOW I FIXED THEM.
1. Apply the ocean modifier before going to edit mode to select the non-manifold
2. press F to fill the face
3. In the materials for the plane, make sure to add the principled volume in the volume section (make sure it's not surface)
4. Recalculate normals by going into edit mode, select all then press Alt + N then choose flip. if it doesn't work, go to edit mode again, select all press SHIFT + N. you can alos try "INSIDE"
5. DON'T USE AREA LIGHT. instead create a cube, flatten it on z axis, add a new material to it and CRANK UP the strength of the emission 😂 then replace the area light with it.
6. remeber to rotate the sun. click R + Z + 180 to rotate it to the right direction
7. the cloud is under the plane mesh, so don't get stuck looking at the covered face
8. CRANK UP the density of the mesh to about 200 (you can try what works for you)
9. mess with the emmission strength of the cube, the density of plane, and strength of sun
10. make sure you're in rendered view, make sure your render engine is set to cycles.
11. the displace modifier, change the strength to a negative number e.g -0.3
BONUS TIP: if it's still not looking right, Go to render settings, navigate to "Light" uncheck "light tree"

I hope these tips were helpful. Happy building! cheers 🙂

Ladimals
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For any later comers, if you have problem with extruding the edges.
You shoud first select apply from the down drop arrow next to the ocean modifier name.

mohamedzabady
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Apply ocean modifier (in object mode) → deselect your mesh → shift to edit mode → make sure you are in edges or vertices mode not face → then select > non manifold should be available. This helped me on 12/16/2021 for date referencing

ericwright
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What I actually understood was two things: "Make a new project" and "that's some clouds".

mipe
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For any latecomers like me, you can only select 'non manifold' when in edge or vertex selection mode, if you are in face select the option doesn't appear

ajfraser
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For 2.90.1 users, the apply is on the dropdown arrow on the name of modifier. Apply the modifier, then go into edit mode for "non manifold select"

JosueM
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This is the best blender tutorial I've seen! No bullshit, just straight to the point.

VentelHD
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This works really well when combined with the "Mesh to Volume" and "Volume Displace" modifiers

blazraidr
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This is so good! Short but gets the point across. This format makes finding answers wayyy easier.

notveryobservant
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This is very innovative! I've never seen someone use the ocean modifier as clouds! That's awesome!

SpringySpring
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Really enjoyed this one, I would love to see more tutorials like this from you. Keep up the good work!

jakobmetzger
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I've been wanting to make a stormy sky in a while and this is just PERFECT.
Thank you!

AndreAConquerorII
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Love this unconventional yet aesthetic use of the ocean modifier!

amaanbunglowala
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It would be fantastic to have this updated. Such a unique and useful tutorial

ih
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Really nice results, quick simple and a very pleasing result!

vercetti
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This is the type of work arounds that make people smile! Simple, smart, effective!

MrDebkumarbasu
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I tried to recalculate normals from outside and nothing happened. then I tried inside and still nothing happened. What am I missing between these steps?

post-monk
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this is the best ☁️ tutorial out there..the thumbnail says it all❤️🔥🔥thank you

cainwebster