How to make Minecraft Shaders (10): Clouds part 3

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WHAT WE ARE USING TODAY:

Iris Shaders Mod:

Notepad++:

Patrix 32x resource pack

Template shader we are using:

version from last week:

iris documentation:

Space Conversion Flow chart:

Desmos (graphing calculator):

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MORE TO LEARN FROM:
Optifine shaders Documentation (Iris uses the same basic structure and rules)

OpenGL Documentation:

Shader labs discord:

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MY LINKS:
Your support helps me create more cool stuff like my shaders and my resource pack. Check out my other projects on discord and Patreon!
Thanks!

Timestamps
0:00 intro
0:48 start of episode
1:40 version control
1:55 shader settings and properties
2:25 lower resolution rendering
4:25 using different render targets
7:00 playing with mixing buffers
12:50 changing sky render target
14:30 blending mixed resolution buffers
18:20 quarter res doesn't look too bad!
18:50 3d noise concepts
19:50 ray traced clouds concepts
20:29 converting 2d noise functions to 3d
32:40 raytracing the clouds
41:45 it's ray tracing SOMETHING
42:00 playing around adjusting old code to work with 3d
51:40 adding a sense of depth and atmosphere
1:01:48 adding step offset and why
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I just stumbled upon this, and I've been looking for a good glsl shader tutorial for a very long time, and I think this is the first one that I've found that properly explains things like a programming language. I find tutorials tend not to explain the file structure and how buffers interact and such, or they just tell you to mess around with an already existing pack. But you actually explain and show that explanation, which I find really nice. I will definitely be watching through your all of your videos.

AwesomePowerCat
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12:17 the inline if statement works as follows: thing = (condition)? What it is if true : what it is if false;

timetravelbeard
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1:03:44 there are much better noise functions to use for this than random.

timetravelbeard
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ok, i start this tutorial and the 11, tomorrow. I had changed the noise for the clouds and set it up so that they darken at night. I hope this won't cause any issues

arthiyaxn