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How to make Minecraft Shaders (10): Clouds part 3

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WHAT WE ARE USING TODAY:
Iris Shaders Mod:
Notepad++:
Patrix 32x resource pack
Template shader we are using:
version from last week:
iris documentation:
Space Conversion Flow chart:
Desmos (graphing calculator):
#######################
MORE TO LEARN FROM:
Optifine shaders Documentation (Iris uses the same basic structure and rules)
OpenGL Documentation:
Shader labs discord:
#######################
MY LINKS:
Your support helps me create more cool stuff like my shaders and my resource pack. Check out my other projects on discord and Patreon!
Thanks!
Timestamps
0:00 intro
0:48 start of episode
1:40 version control
1:55 shader settings and properties
2:25 lower resolution rendering
4:25 using different render targets
7:00 playing with mixing buffers
12:50 changing sky render target
14:30 blending mixed resolution buffers
18:20 quarter res doesn't look too bad!
18:50 3d noise concepts
19:50 ray traced clouds concepts
20:29 converting 2d noise functions to 3d
32:40 raytracing the clouds
41:45 it's ray tracing SOMETHING
42:00 playing around adjusting old code to work with 3d
51:40 adding a sense of depth and atmosphere
1:01:48 adding step offset and why
Iris Shaders Mod:
Notepad++:
Patrix 32x resource pack
Template shader we are using:
version from last week:
iris documentation:
Space Conversion Flow chart:
Desmos (graphing calculator):
#######################
MORE TO LEARN FROM:
Optifine shaders Documentation (Iris uses the same basic structure and rules)
OpenGL Documentation:
Shader labs discord:
#######################
MY LINKS:
Your support helps me create more cool stuff like my shaders and my resource pack. Check out my other projects on discord and Patreon!
Thanks!
Timestamps
0:00 intro
0:48 start of episode
1:40 version control
1:55 shader settings and properties
2:25 lower resolution rendering
4:25 using different render targets
7:00 playing with mixing buffers
12:50 changing sky render target
14:30 blending mixed resolution buffers
18:20 quarter res doesn't look too bad!
18:50 3d noise concepts
19:50 ray traced clouds concepts
20:29 converting 2d noise functions to 3d
32:40 raytracing the clouds
41:45 it's ray tracing SOMETHING
42:00 playing around adjusting old code to work with 3d
51:40 adding a sense of depth and atmosphere
1:01:48 adding step offset and why
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