Automation Fixture Modding with blender 2.8 Part 1 (Redux)

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This video covers your first baby steps to get into Automation modding. I talk about what different types of mods there are, the differences between Conforming, Skinned, Additional and UV meshes. Upcoming videos are going to include an overview of the startup file, and where to get it, and creation of the various types of fixture mods, starting with a simple grill mod.

0:02 Intro, explaining why I replaced the old video
0:20 Talking about the Starup file which you can now find on GitHub:

Startup File direct download;

Automation Tools direct download;

0:32 What am I going to teach you? Fixtures, Rims and even how to make car bodies, which is it's own series, check out the link to the whole playlist:
 

0:54 Video 3, the grill mod video preview, and learning the UV mesh, and Conforming Mesh.
1:21 Videos 4 and 5, how to export your mod, replacement video on the way!
1:39 Video 6, making a bumper mod, and learning the additional mesh.

2:01 Video 7, Modding a headlight, and learning the skinned/rigged mesh
2:33 Video 8, The rim mod, which will teach you about shape keys.
2:47 Are you a modeling noob? Don't fret! Here are some links to help you learn the fundamentals!

3:14 Don't make a car body for your first mod!
3:54 Make a "Dev" folder on your C drive, or any drive on your PC, as long as it's on the root level.
4:47 Go get blender from:

5:06 More detail about the startup file, watch the full video here:

Download the startup file here:

5:58 Check out the blender development fund, the cloud, and the store!

6:48: Go get the Unreal Engine, currently version 4.24.3

7:41 How do download the SDK tools from Steam
8:42 Don't forget to copy and move the AutomateinGame folder from the SDK to your Dev folder.

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Lol I got scared a second when I saw my ambulance and then I was like


ok yeah it deserves that.

FoxGAMING-NTF
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how do you get the Unreal folder in the dev folder? once I go to steamapps thers is no example badges.

byranwhite
visit shbcf.ru