Deep Reinforcement Learning for Automated Content Creation and A/B Testing (Unreal Engine 4 Example)

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Beauty may be in the eye of the beholder, but it’s creation will soon be in the hands of an algorithm.

This video walks through an example in Unreal Engine in which a user demonstrates their preferences concerning the components of a game while interacting with it, and the game automatically adjusts or creates components based on those preferences

Accompanying Towards Data Science Article:

MindMaker Machine Learning Plugin for Unreal Engine:
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