Genshin Impact UE4 Server Authoritative Test

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Just a fun side project in which I attempt to recreate Genshin Impact mechanics.
Server authoritative movement, and abilities tested with separate process dedicated server and standalone.
Clumsy settings were 100 lag and 3% drop
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The player rewarding is better than the original one, good work!!!

lucastreuke
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This is super cool! Is there any chance you could share how you got the character animations? I've been trying to get them for a project of my own but I haven't had any luck.

raichu
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bruh!!! i really like those raining barron bunny!!

masamunekozuki
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So how did you make the server? Are you using UE's built-in in replication stuff?

EnricoPietrocola
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Did you make the character animation by watching it yourself, not by exporting it?

WILLIAMC
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The hair effect looks great. Wonder how did you achieve it? Doesn't look like a physics simulation to me.

justterry
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how you do server authoritative? have any tutorial similar for i see?

jon_xdd
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Where i can find smooth replication tutorial

cjdaylight
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i have one question about that clumsy program, how you make it to work with unreal you setup a Dedicated Servers?

Jups
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Hello how did you make the shader for this?

Eu.Claire
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Can I know how did you get the vfx ? ^^

GISxRayzen
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mind if i ask where you got the shader from?

moviescores
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Nice!

Hey, i have a project and i would like to talk with you about it.. maybe hire you
Could we talk?

ramonsamagaio