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Learn How To Leverage Control Flow In Rete Visual Programming Editor And Move Gaussian Splat

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In our latest release, we introduced control flow functionality to the Rete visual programming editor, offering a powerful new way to manage execution in tandem with the existing data flow system. This hybrid approach allows you to build more dynamic simulations and interactive 3D environments, giving you precise control over when and how components are executed on the visual programming canvas.
In this tutorial, Matas Ubarevicius will demonstrate how to use control flow by implementing an interval component, triggering it, and executing code to change the rotation of a Gaussian splatting model in real time. While the tutorial is simple and easy to follow, it highlights the platform's new, robust features.
By the end, you'll have a clear understanding of how to use control flow in your projects to unlock more complex behaviors and interactions in your 3D scenes. Let’s get started!
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00:00 Introduction to the latest feature of Rete editor - Control Flow
00:20 Import Gaussian splatting mesh of a girl with two bikes
00:30 Enable the skybox
00:35 Create grid mesh for the world context
00:42 Create circular podium
01:25 Start to create control flow diagram by adding trigger and counter components
02:05 Set up the preview component to see how executions of trigger update the counter
02:45 Create interval component to trigger events every second
03:20 Create a vector component that receives a counter value for Y rotation
03:50 Implement the rotation component that updates 3DGS mesh with the vector
04:25 Inspect 3D scene to see that the model is rotating 1 degree per one second
04:35 Change the counter to step at 0.1 rate and interval to fire every 10 milliseconds
04:55 Inspect a smooth rotation animation in 3D scene
05:02 Summary and conclusion
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