Zelda: Echoes of Wisdom is brilliant and I am very happy

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Here are my thoughts on a game that used ZELDA to remind me of why I love Zelda. If you catch my drift.

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Thank you all so much for the continued support!

LiamTriforce
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It's absurd how not a single solution of any puzzle in this video was the same as mine.

Yikarur
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Thank you for pointing out how this game's sense of progression is tied to how you get echoes by exploring.
I've seen a lot of people complaining that a lot of chests in caves and dungeons boil down to simple materials and cosumables which makes exploration less rewarding... And while I do agree finding chests is usually kinda deflating (except when it's mighty crystals, always find those useful), I still believe a lot of places always have cool echoes you can get, which improves your arsenal.
Like you said, stuff like the clouds or the blocks of water kinda break the game, but you still have to work for them (specially since you actually need to enter the still world to get those). It really ballances well the open nature of the newer games with the more structured progression of the old zelda games. It's a really good compromise that I feel like the series should build upon in the future.

Tyuzinhuh
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33:55 - Pouring resources into upgrading link’s equipment is worthwhile, actually, as he uses the equipment at the level you upgraded them to. At the start of the game, his stuff is at level 2, and when he’s first captured it goes down to level 1. And it certain helps to power his stuff back up again for the final fight.

Tustin
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That Ganon fight I grabbed his spear with Bind and slapped him with the spinning spear.

John-bjzx
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This is the first top down Zelda I've beaten. That was 40 hours of pure bliss collecting everything and getting all the echoes

ianbravogaming
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The mole boss becomes easy once you know that it will bonk itself on the statues.

gtantha
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Let's not forget that Grezzo also made a great Zelda non-Zelda game called Ever Oasis. So yeah, they are a talented bunch

nmoharo
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A lot of people say the smoothies are useless, but I kept making salty shakes that heal and refill your swordfighter bar. Replenishing that bar without going to the still world kept overwold combat more fun mixing it in with echoes. But I felt if they utilized the weather more it could have been more useful too.

jordanf.
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1:05 This can be said about quite literally every Zelda game though, and multiplied tenfold. Because the puzzle solutions are static. TOTK and BOTW actually possess the tools for players to vary their approach to combat and puzzles. However, I think in general Zelda games shouldn't be replayed so immediately after completion. This is like me replaying OOT right after beating it the first time and mulling about the puzzles being easy or repetitive. No duh, the game is static and has strict progression and tools.

I think what you want out of TOTK now are more complicated and demanding puzzles that require mastery of the mechanics, now that you know your tools well. Up to a certain point, the puzzles barring a few, aren't complicated enough to challenge the player's increasing arsenal of tools, whereby reliable solutions can be used. It's not a matter of TOTK not being "hand crafted", it's just a lack of adversity to match the exponential growth of the player's tools, which is a consequence of the open nature of the game.

Auvisome
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My favorite Automatons are the octorok cannon, the samurai moblin and the mecha deku baba you can carry around and let it eat any enemy. Very fun but definitely needs a lot of practice to use efficiently in combat alongside Echoes! Btw, I don't think you mentioned it but I thought the latter Dungeons representing the Triforce was very neat. Lanayru's all about puzzles including the boss key puzzle which involves the entire floor, Wisdom. Eldin's a combat and linear traversing gauntlet, Power. Faron's is the biggest and most open-ended Dungeon you have to find your own way through the dark rooms, Courage.

fernando
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In the German translation, Minister Lefte and General Wright are Minister Sinster and General Dex. Which does the same thing, but sliiiightly more subtle.

MichaelHeide
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Thank you so much for the brief acknowledgement at 5:39 that Zelda was 100% the main protagonist of Age of Calamity, even if as the punchline to a gag. It's not a game that too many people have played all the way through because of the performance problems, but I always felt it did Zelda as a character best out of anything in the series thanks to her being directly involved and getting a lot of chances to speak her mind.

LegendofLink
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You can knock out the Mole boss for a few seconds to get some hits in. All you have to do is bind the statues you see on the stage (or just summon one yourself) and place it on the Mole's way when it charges at you. Very easy.

gvaist
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I absolutely LOVED that u could start off with hero mode. The rock/salt smoothies really saved me and i actually died many times in boss fights when i rarely died in other zelda games. The creativity and openness makes this an easy top 5.

BuffPomsky
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I did not realize you could pull off Volvagia’s Green Orb. That fight took me forever. I just kept summoning Wizzrobes and dodging

nicholaskling
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I think the Echoes are a perfect marriage of BOTW/TOTK player expression and classic zelda traditionalizism. The tools you use to explore the game at your leasure being classic Zelda enemies and objects just ties it all together nicely.

marche
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I adored this game. The ways it honored the series past by having the goddesses back, the Deku Scrubs, both Zora types, so many classic enemies, locations, musical themes, and puzzles. I am one that would be pleased if the timeline was abandoned or forgotten going forward. I like that the pieces that make Zelda can be repurposed for the current story being told. This game made me very happy and your video makes me want to get my second playthrough wrapped up now.

Blacksabbathman
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I much preferred to limit my sword fighter form use to emergencies only.
It just felt more fun to use Echoes to fight everything

jbz
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It's wild to me how much of this game can be defined by not just what you can find, but what you can _miss._ The Crawltula was actually one of the _last_ Echoes that I found on my first playthrough. I just so happened to wander right past the area in the overworld where you find them, and that area is actually the only place you _can_ find them! As a result, I had a totally different experience when it came to climbing up and over things, not as easy perhaps, but it worked for me, and it was part of my unique experience of the game. I also didn't realize you could kill (and thus copy) a lot of the "trap" enemies because they were invincible in other Zelda games. But it was fun to play without them, and then it was fun to play with them, to see all the things they could make easier and more effective. The joy of discovery is so palpable and so constant in this game, it's really quite astonishing.

fable