Unreal Engine Tip #17: How to Reduce polycount inside UE5 #gamedev #ue5 #unrealengine

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Nice, perfect for LOD's and distant meshes, 🍻

ParadoxISPower
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Awesome tips with the most annoying voice over.

ferozhossain
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Hi! Im struggling looking for a way to get a list of All Materials used within a Level, could anyone help me please? Im using the UE5.1

guillermofleitaspulido
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nice, but what if i want reduce the polygons in a specific spot or place on the mesh?

lakss_
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Isny that quite obsolete now that you can use nanite? Cause the only reason to use it would be as LoD, no?

erico.
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Why don't use nanite proxy mesh percentage

BROCKSGAMING
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I just put 1 Hight Tree, I lost ~15 fps

bakaabsolute
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I mean...Nanite pretty much solves this but good for 4.27

Will_A
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Or.... Hear me out.... Maybe nanite exist for a reason.

maxdashen
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this is very useful for UV unwrapping I'm assuming

slayth
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