Photorealistic V-Ray & 3DS Max Tutorial - Part 1

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In this video, we are covering the processes involved to get a photo-realistic look inside 3DS Max with the Chaos Group's V-Ray renderer. This mini-series of videos are aimed to help those who wish to enter the world of photo-realistic art, product advertisement, animation, and visual effects creation for photography and film. We have set these videos up with even entry level artists in mind and attempt to explain as much as we can.

V-Ray is a commercial rendering plug-in for 3D computer graphics software applications. It is developed by Chaos Group (Bulgarian: Група Хаос), a Bulgarian company based in Sofia, Bulgaria, established in 1997. V-Ray is used in media, entertainment, and design industries such as film and video game production, industrial design, product design and architecture. The company chief architects are Peter Mitev and Vladimir Koilazov.

V-Ray is a rendering engine that uses advanced techniques, for example global illumination algorithms such as path tracing, photon mapping, irradiance maps and directly computed global illumination. The use of these techniques often makes it preferable to conventional renderers which are provided standard with 3d software, and generally renders using these technique can appear more photo-realistic, as actual lighting effects are more realistically emulated.

Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. To its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

Video is Copyright 2014, Laythrom Media, All Rights Reserved. Video cannot be used without the written consent of the owner.
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Very nice... Been rendering for years, but never could achieve photorealism. I appreciate your video...It explains the baseline requirements to get you there fast!!!! Thanks! THUMBS UP!!!

GambrellTv