C64 Hardware Sprites - 6502 ASM Lesson YQuest14

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We were using bitmap graphics before for our game - making the objects move in 4x8 blocks
The C64 has 8 hardware sprites - we'll use one to draw the player, which will allow for smooth movement.

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...

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Honestly, i think it was a good call to keep it simple for the first lesson on this. Easier to digest.

EvilSandwich
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I don't get it.. when do we get the sprite in the ram and when do we set the pointer. and how

MrGN-yyop
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